// g_ctf
#define ST_CTF_CAPS 1
#define SP_CTF_CAPS 4
-#define SP_CTF_PICKUPS 5
-#define SP_CTF_DROPS 6
-#define SP_CTF_FCKILLS 7
-#define SP_CTF_RETURNS 8
+#define SP_CTF_CAPTIME 5
+#define SP_CTF_PICKUPS 6
+#define SP_CTF_DROPS 7
+#define SP_CTF_FCKILLS 8
+#define SP_CTF_RETURNS 9
void ScoreRules_ctf()
{
CheckAllowedTeams(world);
- ScoreRules_basics(2 + (c3>=0), SFL_SORT_PRIO_PRIMARY, 0, TRUE); // NOTE this assumes that the rogue team is team 3
+ ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);