this.cnt = 0;
this.round_endtime = (this.round_timelimit) ? time + this.round_timelimit : 0;
this.nextthink = time;
+ rounds_played++;
if (this.roundStart) this.roundStart();
return;
}
if (this.cnt < this.count + 1) this.cnt = this.count + 1;
this.nextthink = next_think;
if (next_think)
+ {
+ if (next_think <= game_starttime) rounds_played = 0;
round_starttime = next_think + this.count;
+ }
}
void round_handler_Remove()