+#pragma once
+
+float race_teams;
+
+// scores
+const float ST_RACE_LAPS = 1;
+
+bool g_race_qualifying;
+
+float speedaward_lastsent;
+float speedaward_lastupdate;
+
float race_spawns;
float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
float race_lowest_place_spawn; // where to spawn in qualifying
.float race_place;
.float race_started;
.float race_completed;
+.float race_laptime;
float race_completing;
.float race_movetime; // for reading
float race_readTime(string map, float pos);
string race_readUID(string map, float pos);
string race_readName(string map, float pos);
+void race_ClearRecords();
+void race_SendNextCheckpoint(entity e, float spec);
+void race_PreparePlayer(entity this);
+void race_send_recordtime(float msg);
+void race_send_speedaward(float msg);
+
+float speedaward_speed;
+string speedaward_holder;
+string speedaward_uid;
+
+float speedaward_alltimebest;
+string speedaward_alltimebest_holder;
+string speedaward_alltimebest_uid;
+
+void race_send_speedaward(float msg);
+
+void race_send_speedaward_alltimebest(float msg);
+
+void race_SendRankings(float pos, float prevpos, float del, float msg);
+
+void race_RetractPlayer(entity this);
+
+void race_InitSpectator();