.float race_respawn_checkpoint;
.entity race_respawn_spotref; // try THIS spawn in case you respawn
+IntrusiveList g_racecheckpoints;
+STATIC_INIT(g_racecheckpoints) { g_racecheckpoints = IL_NEW(); }
+
// definitions for functions used outside race.qc
float race_PreviousCheckpoint(float f);
float race_NextCheckpoint(float f);
void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
void race_send_speedaward(float msg);
+void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
float speedaward_speed;
string speedaward_holder;