#include <common/gamemodes/rules.qh>
#include <common/net_linked.qh>
#include <common/state.qh>
+#include <common/weapons/weapon/porto.qh>
#include "../common/mapobjects/subs.qh"
+#include <common/mapobjects/triggers.qh>
#include "../lib/warpzone/util_server.qh"
#include "../lib/warpzone/common.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
race_SendNextCheckpoint(msg_entity.enemy, 1);
}
-void W_Porto_Fail(entity this, float failhard);
-
float race_readTime(string map, float pos)
{
string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
const float MAX_CHECKPOINTS = 255;
-spawnfunc(target_checkpoint);
-
.float race_penalty;
.float race_penalty_accumulator;
.string race_penalty_reason;