.float playerstats_addedglobalinfo;
.string playerstats_id;
-void PlayerStats_Init()
+void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
{
string uri;
playerstats_db = -1;
serverflags |= SERVERFLAG_PLAYERSTATS;
PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+ PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
PlayerStats_AddEvent(PLAYERSTATS_WINS);
PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
PlayerStats_AddEvent(PLAYERSTATS_JOINS);
PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
PlayerStats_AddEvent(PLAYERSTATS_RANK);
// accuracy stats
else if(clienttype(e) == CLIENTTYPE_BOT)
s = sprintf("bot#%g#%s", skill, e.cleanname);
- if(!s || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
+ if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
{
if(clienttype(e) == CLIENTTYPE_BOT)
s = sprintf("bot#%d", e.playerid);
}
}
-void PlayerStats_Event(entity e, string event_id, float value)
+float PlayerStats_Event(entity e, string event_id, float value)
{
- if(!e.playerstats_id || playerstats_db < 0)
- return;
+ if((e.playerstats_id == "") || playerstats_db < 0)
+ return 0;
string key;
float val;
val = stof(db_get(playerstats_db, key));
val += value;
db_put(playerstats_db, key, ftos(val));
+ return val;
}
void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
The following keys are defined:
- V: format version (always 1) - this MUST be the first line!
+ V: format version (always a fixed number) - this MUST be the first line!
#: comment (MUST be ignored by any parser)
R: release information on the server
T: time at which the game ended
e: followed by an event name, a space, and the event count/score
event names can be:
alivetime: total playing time of the player
+ avglatency: average network latency compounded throughout the match
wins: number of games won (can only be set if matches is set)
matches: number of matches played to the end (not aborted by map switch)
joins: number of matches joined (always 1 unless player never played during the match)
acc-<weapon netname>-cnt-fired: amount of fired shots
acc-<weapon netname>-frags: amount of frags dealt by weapon
- Response format (not used yet):
-
- V: format version (always 1) - this MUST be the first line!
- #: comment (MUST be ignored by any parser)
- R: release information on the XonStat server
- T: current time
- S: in case of a stats submit request, the human readable xonstat URL for the submitted match
- P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
- e: followed by an event name, a space, and the event count/score, and - if this is a reply to a stats submit request - a space, and the delta of the event count/score caused by this match
- event names can be the same as above (they then are either sums, or minimum/maximum values, depending on context), as well as:
- elo: current Elo calculated by the stats server
- rank <number>: global rank of player for this game type (for stats submit requests)
- rank-<gametype> <number>: global rank of player for any game type (for non stats submit requests)
- not all events need to be included, of course
- if an event is counted additively from unprocessed submitted data, it should not be sent as part of stats submit response
- achievement-<achievementname> events may be generated by the xonstat server and reported as part of stats submit responses!
+ Response format (not used yet): see https://gist.github.com/4284222
*/
void PlayerStats_ready(entity fh, entity pass, float status)
switch(status)
{
case URL_READY_CANWRITE:
- url_fputs(fh, "V 1\n");
+ url_fputs(fh, "V 6\n");
#ifdef WATERMARK
- url_fputs(fh, sprintf("R %s\n", WATERMARK()));
+ url_fputs(fh, sprintf("R %s\n", WATERMARK));
#endif
url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
url_fputs(fh, sprintf("G %s\n", GetGametype()));
PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
}
+ //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
}
void PlayerStats_AddGlobalInfo(entity p)
{
if(playerstats_db < 0)
return;
- if(!p.playerstats_id || playerstats_db < 0)
+ if((p.playerstats_id == "") || playerstats_db < 0)
return;
p.playerstats_addedglobalinfo = TRUE;
}
db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
+
if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
- if(teamplay)
+ if(teamplay)
db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
PlayerStats_Accuracy(p);
+ if(clienttype(p) == CLIENTTYPE_REAL)
+ {
+ if(p.latency_cnt)
+ {
+ float latency = (p.latency_sum / p.latency_cnt);
+ if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+ }
+ }
+
strunzone(p.playerstats_id);
p.playerstats_id = string_null;
}
+.float scoreboard_pos;
void PlayerStats_EndMatch(float finished)
{
- entity p, winner;
- winner = PlayerScore_Sort(score_dummyfield);
- FOR_EACH_CLIENT(p) // spectators intentionally not included
+ entity p;
+ PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+ PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+ FOR_EACH_CLIENT(p)
{
- PlayerStats_Accuracy(p);
- if(g_arena || g_lms || g_ca)
- {
- if(p.alivetime <= 0)
- continue;
- }
- else
- {
- if(p.classname != "player")
- continue;
- }
- PlayerScore_PlayerStats(p);
+ // add personal score rank
+ PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
+
+ if(!p.scoreboard_pos)
+ continue;
+
+ // scoreboard is valid!
PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+ // add scoreboard position
+ PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+ // add scoreboard data
+ PlayerScore_PlayerStats(p);
+
+ // if the match ended normally, add winning info
if(finished)
{
PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
- PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
}
}
}