PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
PlayerStats_AddEvent(PLAYERSTATS_JOINS);
PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
PlayerStats_AddEvent(PLAYERSTATS_RANK);
// accuracy stats
else if(clienttype(e) == CLIENTTYPE_BOT)
s = sprintf("bot#%g#%s", skill, e.cleanname);
- if(!s || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
+ if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
{
if(clienttype(e) == CLIENTTYPE_BOT)
s = sprintf("bot#%d", e.playerid);
}
}
-void PlayerStats_Event(entity e, string event_id, float value)
+float PlayerStats_Event(entity e, string event_id, float value)
{
- if(!e.playerstats_id || playerstats_db < 0)
- return;
+ if((e.playerstats_id == "") || playerstats_db < 0)
+ return 0;
string key;
float val;
val = stof(db_get(playerstats_db, key));
val += value;
db_put(playerstats_db, key, ftos(val));
+ return val;
}
void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
switch(status)
{
case URL_READY_CANWRITE:
- url_fputs(fh, "V 5\n");
+ url_fputs(fh, "V 6\n");
#ifdef WATERMARK
- url_fputs(fh, sprintf("R %s\n", WATERMARK()));
+ url_fputs(fh, sprintf("R %s\n", WATERMARK));
#endif
url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
url_fputs(fh, sprintf("G %s\n", GetGametype()));
{
if(playerstats_db < 0)
return;
- if(!p.playerstats_id || playerstats_db < 0)
+ if((p.playerstats_id == "") || playerstats_db < 0)
return;
p.playerstats_addedglobalinfo = TRUE;
}
db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
+
if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
- if(teamplay)
+ if(teamplay)
db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
PlayerStats_Accuracy(p);
+ if(clienttype(p) == CLIENTTYPE_REAL)
+ {
+ if(p.latency_cnt)
+ {
+ float latency = (p.latency_sum / p.latency_cnt);
+ if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+ }
+ }
+
strunzone(p.playerstats_id);
p.playerstats_id = string_null;
}
+.float scoreboard_pos;
void PlayerStats_EndMatch(float finished)
{
- entity p, winner;
- winner = PlayerScore_Sort(score_dummyfield);
- FOR_EACH_CLIENT(p) // spectators intentionally not included
+ entity p;
+ PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+ PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+ FOR_EACH_CLIENT(p)
{
- //PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up.
-
- if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; }
- else if(p.classname != "player") { continue; }
-
- float latency = (p.latency_sum / p.latency_cnt);
- if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
-
- PlayerScore_PlayerStats(p);
+ // add personal score rank
+ PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
+
+ if(!p.scoreboard_pos)
+ continue;
+
+ // scoreboard is valid!
PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+ // add scoreboard position
+ PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+ // add scoreboard data
+ PlayerScore_PlayerStats(p);
+
+ // if the match ended normally, add winning info
if(finished)
{
PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
- PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
}
}
}