void ClientKill_Now_TeamChange(entity this);
-void MoveToTeam(entity client, float team_colour, float type);
+/// \brief Moves player to the specified team.
+/// \param[in,out] client Client to move.
+/// \param[in] team_colour Color of the team.
+/// \param[in] type ???
+/// \return True on success, false otherwise.
+bool MoveToTeam(entity client, float team_colour, float type);
void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
-/** to be used by `prvm_edictset server playernumber muted 1` */
-.float muted;
int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);