void dedicated_print(string input);
+/// \brief Print the string to player's chat.
+/// \param[in] player Player to print to.
+/// \param[in] text Text to print.
+/// \return No return.
+void PrintToChat(entity player, string text);
+
+/// \brief Print the string to player's chat if the server cvar "developer" is
+/// not 0.
+/// \param[in] player Player to print to.
+/// \param[in] text Text to print.
+/// \return No return.
+void DebugPrintToChat(entity player, string text);
+
+/// \brief Prints the string to all players' chat.
+/// \param[in] text Text to print.
+/// \return No return.
+void PrintToChatAll(string text);
+
+/// \brief Prints the string to all players' chat if the server cvar "developer"
+/// is not 0.
+/// \param[in] text Text to print.
+/// \return No return.
+void DebugPrintToChatAll(string text);
+
+/// \brief Print the string to chat of all players of the specified team.
+/// \param[in] teamnum Team to print to. See NUM_TEAM constants.
+/// \param[in] text Text to print.
+/// \return No return.
+void PrintToChatTeam(int teamnum, string text);
+
+/// \brief Print the string to chat of all players of the specified team if the
+/// server cvar "developer" is not 0.
+/// \param[in] teamnum Team to print to. See NUM_TEAM constants.
+/// \param[in] text Text to print.
+/// \return No return.
+void DebugPrintToChatTeam(int teamnum, string text);
+
void player_setupanimsformodel(entity this);
void player_anim(entity this);
void ClientKill_Now_TeamChange(entity this);
-void MoveToTeam(entity client, float team_colour, float type);
+/// \brief Moves player to the specified team.
+/// \param[in,out] client Client to move.
+/// \param[in] team_colour Color of the team.
+/// \param[in] type ???
+/// \return True on success, false otherwise.
+bool MoveToTeam(entity client, float team_colour, float type);
void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
-/** to be used by `prvm_edictset server playernumber muted 1` */
-.float muted;
int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);