float realdmg = damage - excess;
if (this != attacker && realdmg)
+ if (!(round_handler_IsActive() && !round_handler_IsRoundStarted()) && time >= game_starttime)
{
if (IS_PLAYER(attacker) && DIFF_TEAM(attacker, this)) {
GameRules_scoring_add(attacker, DMG, realdmg);
bool valid_damage_for_weaponstats = false;
Weapon awep = WEP_Null;
+ if (!(round_handler_IsActive() && !round_handler_IsRoundStarted()) && time >= game_starttime)
if(vbot || IS_REAL_CLIENT(this))
if(abot || IS_REAL_CLIENT(attacker))
if(attacker && this != attacker)