}
// self.max_health / 300 gives 5 minutes of overtime.
// control points reduce the overtime duration.
- sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NORM);
d = 1;
e = findchain(classname, "onslaught_controlpoint");
while (e)
if(e.team == self.team)
{
centerprint(e, "^1Your generator is NOT shielded!\n^7Re-capture controlpoints to shield it!");
- soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE); // FIXME: Uniqe sound?
+ soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: Uniqe sound?
}
}
}
if(random() < 0.01)
{
pointparticles(particleeffectnum("electro_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
- sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
}
else
pointparticles(particleeffectnum("torch_small"), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
if(self.count==40||self.count==20)
{
onslaught_generator_ring_spawn(self.origin);
- sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
}
// Throw some gibs
if(random() < 0.25)
{
te_explosion(self.origin);
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
}
// Particles
te_explosion(org);
onslaught_generator_shockwave_spawn(org);
pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1);
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
}
else
self.nextthink = time + 0.05;
float i;
if (damage <= 0)
return;
- if(inWarmupStage)
+ if(warmup_stage)
return;
if (attacker != self)
{
#endif
self.lasthealth = self.health;
}
- else if not(inWarmupStage)
+ else if not(warmup_stage)
{
if (attacker == self)
bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
onslaught_updatelinks();
}
+ if(self.health <= 0)
+ setmodel(self, "models/onslaught/generator_dead.md3");
+ else if(self.health < self.max_health * 0.10)
+ setmodel(self, "models/onslaught/generator_dmg9.md3");
+ else if(self.health < self.max_health * 0.20)
+ setmodel(self, "models/onslaught/generator_dmg8.md3");
+ else if(self.health < self.max_health * 0.30)
+ setmodel(self, "models/onslaught/generator_dmg7.md3");
+ else if(self.health < self.max_health * 0.40)
+ setmodel(self, "models/onslaught/generator_dmg6.md3");
+ else if(self.health < self.max_health * 0.50)
+ setmodel(self, "models/onslaught/generator_dmg5.md3");
+ else if(self.health < self.max_health * 0.60)
+ setmodel(self, "models/onslaught/generator_dmg4.md3");
+ else if(self.health < self.max_health * 0.70)
+ setmodel(self, "models/onslaught/generator_dmg3.md3");
+ else if(self.health < self.max_health * 0.80)
+ setmodel(self, "models/onslaught/generator_dmg2.md3");
+ else if(self.health < self.max_health * 0.90)
+ setmodel(self, "models/onslaught/generator_dmg1.md3");
+ setsize(self, '-52 -52 -14', '52 52 75');
+
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
i = random();
if(i < 0.3)
ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib1.md3", 5, TRUE);
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
}
//throw some gibs on damage
if(random() < damage/200+0.2)
if(random() < 0.5)
ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
-
- self.SendFlags |= GSF_STATUS;
}
// update links after a delay
{
onslaught_updatelinks();
// now begin normal thinking
- generator_link(onslaught_generator_think);
-
- self.SendFlags = GSF_SETUP;
+ self.think = onslaught_generator_think;
+ self.nextthink = time;
}
string onslaught_generator_waypointsprite_for_team(entity e, float t)
self.think = onslaught_generator_delayed;
self.nextthink = time + 0.2;
setmodel(self, "models/onslaught/generator.md3");
- setsize(self, GENERATOR_MIN, GENERATOR_MAX);
-
- self.SendFlags |= GSF_STATUS;
+ setsize(self, '-52 -52 -14', '52 52 75');
if(!self.noalign)
{
//entity e;
precache_model("models/onslaught/generator.md3");
precache_model("models/onslaught/generator_shield.md3");
+ precache_model("models/onslaught/generator_dmg1.md3");
+ precache_model("models/onslaught/generator_dmg2.md3");
+ precache_model("models/onslaught/generator_dmg3.md3");
+ precache_model("models/onslaught/generator_dmg4.md3");
+ precache_model("models/onslaught/generator_dmg5.md3");
+ precache_model("models/onslaught/generator_dmg6.md3");
+ precache_model("models/onslaught/generator_dmg7.md3");
+ precache_model("models/onslaught/generator_dmg8.md3");
+ precache_model("models/onslaught/generator_dmg9.md3");
+ precache_model("models/onslaught/generator_dead.md3");
precache_model("models/onslaught/shockwave.md3");
precache_model("models/onslaught/shockwavetransring.md3");
precache_model("models/onslaught/gen_gib1.md3");
precache_sound("onslaught/ons_hit1.wav");
precache_sound("onslaught/ons_hit2.wav");
precache_sound("onslaught/electricity_explode.wav");
- precache_sound("onslaught/generator_underattack.wav");
if (!self.team)
objerror("team must be set");
self.movetype = MOVETYPE_NONE;
self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
setmodel(self, "models/onslaught/generator.md3");
- setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+ setsize(self, '-52 -52 -14', '52 52 75');
setorigin(self, self.origin);
self.takedamage = DAMAGE_AIM;
self.bot_attack = TRUE;
pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
if (self.health < 0)
{
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
{
string t;
pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(random() > 0.8)
- sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
else if (random() > 0.5)
- sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
}
}
self.health = self.max_health;
self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on
self.think = onslaught_controlpoint_icon_think;
- sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
self.owner.iscaptured = TRUE;
e.think = onslaught_controlpoint_icon_buildthink;
e.nextthink = time + sys_frametime;
e.count = (e.max_health - e.health) * sys_frametime / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
- sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTN_NORM);
+ sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
self.team = e.team;
self.colormap = e.colormap;
WaypointSprite_UpdateBuildFinished(self.sprite, time + (e.max_health - e.health) / (e.count / sys_frametime));
entity e = find(world, targetname, self.target);
if (e != world)
self.team = e.team;
-
- self.SendFlags |= MSF_STATUS; // update team
return FALSE;
}
if(e != world)
{
self.team = e.team;
- self.SendFlags |= MSF_STATUS;
ee = e;
}
}