// If only one left on team or if role has timed out then start trying to free players.
if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
{
- dprint("changing role to freeing\n");
+ LOG_TRACE("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
self.havocbot_role_timeout = 0;
return;
if (time > self.havocbot_role_timeout)
{
- dprint("changing role to offense\n");
+ LOG_TRACE("changing role to offense\n");
self.havocbot_role = havocbot_role_ft_offense;
self.havocbot_role_timeout = 0;
return;
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
ret_float = freezetag_teams;
- return 0;
+ return false;
}
void freezetag_Initialize()
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}