/**/
MUTATOR_HOOKABLE(ForbidSpawn, EV_ForbidSpawn);
+/** returns true if client should be put as player on connection */
+#define EV_AutoJoinOnConnection(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(AutoJoinOnConnection, EV_AutoJoinOnConnection);
+
/** called when player spawns to determine whether to give them random start weapons. Return true to forbid giving them. */
#define EV_ForbidRandomStartWeapons(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \