entity vh_player; // player
entity vh_vehicle; // vehicle
+MUTATOR_HOOKABLE(VehicleTouch);
+ // called when a player touches a vehicle
+ // return TRUE to stop player from entering the vehicle
+ // INPUT
+ entity self; // vehicle
+ entity other; // player
+
MUTATOR_HOOKABLE(VehicleExit);
// called when a player exits a vehicle
// allows mutators to set special settings in this event