precache_sound ("player/lava.wav");
precache_sound ("player/slime.wav");
- if (g_jetpack)
- precache_sound ("misc/jetpack_fly.wav");
-
precache_model ("models/sprites/0.spr32");
precache_model ("models/sprites/1.spr32");
precache_model ("models/sprites/2.spr32");