#include "ipban.qh"
#include <server/mutators/_mod.qh>
#include "../common/t_items.qh"
+#include "mapvoting.qh"
#include "resources.qh"
#include "items.qh"
#include "player.qh"
#include "../common/state.qh"
#include "../common/effects/qc/globalsound.qh"
#include "../common/wepent.qh"
+#include <common/weapons/weapon.qh>
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/anglestransform.qh"
#include "../lib/warpzone/server.qh"
if (server_is_dedicated) print(input);
}
+string GameLog_ProcessIP(string s)
+{
+ if(!autocvar_sv_eventlog_ipv6_delimiter)
+ return s;
+ return strreplace(":", "_", s);
+}
+
void GameLogEcho(string s)
{
string fn;
return ret;
}
-string AmmoNameFromWeaponentity(Weapon wep)
+string PlayerHealth(entity this)
{
- string ammoitems = "batteries";
- switch (wep.ammo_type)
- {
- case RES_SHELLS: ammoitems = ITEM_Shells.m_name; break;
- case RES_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
- case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
- case RES_CELLS: ammoitems = ITEM_Cells.m_name; break;
- case RES_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
- case RES_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
- }
- return ammoitems;
+ float myhealth = floor(GetResource(this, RES_HEALTH));
+ if(myhealth == -666)
+ return "spectating";
+ else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
+ return "observing";
+ else if(myhealth <= 0 || IS_DEAD(this))
+ return "dead";
+ return ftos(myhealth);
+}
+
+string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
+{
+ entity wepent = this.(weaponentity);
+ if(!wepent)
+ return "none";
+ else if(wepent.m_weapon != WEP_Null)
+ return wepent.m_weapon.m_name;
+ else if(wepent.m_switchweapon != WEP_Null)
+ return wepent.m_switchweapon.m_name;
+ return "none"; //Weapons_from(wepent.cnt).m_name;
}
string formatmessage(entity this, string msg)
case "\\":replacement = "\\"; break;
case "n": replacement = "\n"; break;
case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
- case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
+ case "h": replacement = PlayerHealth(this); break;
case "l": replacement = NearestLocation(this.origin); break;
case "y": replacement = NearestLocation(cursor); break;
case "d": replacement = NearestLocation(this.death_origin); break;
- case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
- case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
+ case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
+ case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
case "S": replacement = ftos(vlen(this.velocity)); break;
}
if (s == "cl_allow_uidtracking")
PlayerStats_GameReport_AddPlayer(this);
+ //if (s == "cl_gunalign")
+ //W_ResetGunAlign(this, store.cvar_cl_gunalign);
}
}
void readplayerstartcvars()
{
- float i, t;
-
// initialize starting values for players
start_weapons = '0 0 0';
start_weapons_default = '0 0 0';
else
{
g_weaponarena = 1;
- t = tokenize_console(s);
+ float t = tokenize_console(s);
g_weaponarena_list = "";
- for (i = 0; i < t; ++i)
+ for (int j = 0; j < t; ++j)
{
- s = argv(i);
+ s = argv(j);
Weapon wep = Weapons_fromstr(s);
if(wep != WEP_Null)
{
{
g_weapon_stay = 0; // incompatible
start_weapons = g_weaponarena_weapons;
- start_items |= IT_UNLIMITED_AMMO;
+ start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
}
else
{
if(!cvar("g_use_ammunition"))
start_items |= IT_UNLIMITED_AMMO;
- if(start_items & IT_UNLIMITED_WEAPON_AMMO)
+ if(start_items & IT_UNLIMITED_AMMO)
{
start_ammo_shells = 999;
start_ammo_nails = 999;
FOREACH_WORD(s, true, { precache_playermodel(it); });
}
-void precache()
+PRECACHE(PlayerModels)
{
- // gamemode related things
-
// Precache all player models if desired
if (autocvar_sv_precacheplayermodels)
{
precache_playermodels(autocvar_sv_defaultplayermodel_pink);
precache_playermodels(autocvar_sv_defaultplayermodel);
}
-
-#if 0
- // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
-
- if (!this.noise && this.music) // quake 3 uses the music field
- this.noise = this.music;
-
- // plays music for the level if there is any
- if (this.noise)
- {
- precache_sound (this.noise);
- ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
- }
-#endif
}
return false;
}
-#define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
-
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
{
- if(SUB_OwnerCheck(this, toucher))
+ // owner check
+ if(toucher && toucher == this.owner)
return true;
if(SUB_NoImpactCheck(this, toucher))
{
}
}
-string uid2name(string myuid) {
- string s;
- s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
+string uid2name(string myuid)
+{
+ string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
// FIXME remove this later after 0.6 release
// convert old style broken records to correct style
return s;
}
-float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
{
- float m, i;
- vector start, org, delta, end, enddown, mstart;
-
- m = e.dphitcontentsmask;
+ float m = e.dphitcontentsmask;
e.dphitcontentsmask = goodcontents | badcontents;
- org = boundmin;
- delta = boundmax - boundmin;
+ vector org = boundmin;
+ vector delta = boundmax - boundmin;
+ vector start, end;
start = end = org;
-
- for (i = 0; i < attempts; ++i)
+ int j; // used after the loop
+ for(j = 0; j < attempts; ++j)
{
start.x = org.x + random() * delta.x;
start.y = org.y + random() * delta.y;
// rule 2: if we are too high, lower the point
if (trace_fraction * delta.z > maxaboveground)
start = trace_endpos + '0 0 1' * maxaboveground;
- enddown = trace_endpos;
+ vector enddown = trace_endpos;
// rule 3: make sure we aren't outside the map. This only works
// for somewhat well formed maps. A good rule of thumb is that
// the map should have a convex outside hull.
// these can be traceLINES as we already verified the starting box
- mstart = start + 0.5 * (e.mins + e.maxs);
+ vector mstart = start + 0.5 * (e.mins + e.maxs);
traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
- // rule 4: we must "see" some spawnpoint or item
- entity sp = NULL;
- IL_EACH(g_spawnpoints, checkpvs(mstart, it),
- {
- if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
- {
- sp = it;
- break;
- }
- });
- if(!sp)
- {
- int items_checked = 0;
- IL_EACH(g_items, checkpvs(mstart, it),
+ // rule 4: we must "see" some spawnpoint or item
+ entity sp = NULL;
+ IL_EACH(g_spawnpoints, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+ });
+ if(!sp)
{
- if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ int items_checked = 0;
+ IL_EACH(g_items, checkpvs(mstart, it),
{
- sp = it;
- break;
- }
+ if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
- ++items_checked;
- if(items_checked >= attempts)
- break; // sanity
- });
+ ++items_checked;
+ if(items_checked >= attempts)
+ break; // sanity
+ });
- if(!sp)
- continue;
- }
+ if(!sp)
+ continue;
+ }
// find a random vector to "look at"
end.x = org.x + random() * delta.x;
// rule 4: start TO end must not be too short
tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
- if (trace_startsolid)
+ if(trace_startsolid)
continue;
- if (trace_fraction < minviewdistance / vlen(delta))
+ if(trace_fraction < minviewdistance / vlen(delta))
continue;
// rule 5: don't want to look at sky
- if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
continue;
// rule 6: we must not end up in trigger_hurt
- if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
+ if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
continue;
break;
e.dphitcontentsmask = m;
- if (i < attempts)
+ if(j < attempts)
{
setorigin(e, start);
e.angles = vectoangles(end - start);
- LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
+ LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
return true;
}
- else
- return false;
+ return false;
}
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
e.v_angle = e.angles - to.angles; // relative angles
}
+#if 0
+// TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
void unfollow_sameorigin(entity e)
{
set_movetype(e, MOVETYPE_NONE);
}
-
-entity gettaginfo_relative_ent;
-vector gettaginfo_relative(entity e, float tag)
-{
- if (!gettaginfo_relative_ent)
- {
- gettaginfo_relative_ent = spawn();
- gettaginfo_relative_ent.effects = EF_NODRAW;
- }
- gettaginfo_relative_ent.model = e.model;
- gettaginfo_relative_ent.modelindex = e.modelindex;
- gettaginfo_relative_ent.frame = e.frame;
- return gettaginfo(gettaginfo_relative_ent, tag);
-}
+#endif
.string aiment_classname;
.float aiment_deadflag;