void remove_unsafely(entity e);
-// copies a string to a tempstring (so one can strunzone it)
-string strcat1(string s) = #115; // FRIK_FILE
-
#ifdef PROFILING
float client_cefc_accumulator;
float client_cefc_accumulatortime;
float servertime, serverprevtime, serverframetime;
-.vector oldvelocity; // for fall damage
+// set in CreatureFrame_All for entities that can be damaged by fall (players) and contents (projectiles)
+.vector oldvelocity;
.float watersound_finished;
.float contents_damagetime;
+string GetField_fullspawndata(entity e, string f, ...);
+
/*
==================
main