for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
{ \
.entity weaponentity = weaponentities[wepslot]; \
- W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+ W_CycleWeapon(this, CS(this).cvar_cl_weaponpriorities[slot], dir, weaponentity); \
if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
break; \
} \
Weapon w = this.(weaponentity).m_weapon;
w.wr_reload(w, actor, weaponentity);
- if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
- break;
+ // allow reloading all active slots?
+ //if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+ //break;
}
}
{
if (game_stopped) return;
- int imp = this.impulse;
+ int imp = CS(this).impulse;
if (!imp) return;
- this.impulse = 0;
+ CS(this).impulse = 0;
if (MinigameImpulse(this, imp)) return;
sprint(this, "all waypoints cleared\n");
}
-vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
-{
- vector new_org = org;
- if (fabs(autocvar_g_waypointeditor_symmetrical) == 1)
- {
- vector map_center = havocbot_middlepoint;
- if (autocvar_g_waypointeditor_symmetrical == -1)
- map_center = autocvar_g_waypointeditor_symmetrical_origin;
-
- new_org = Rotate(org - map_center, 360 * DEG2RAD / ctf_flags) + map_center;
- }
- else if (fabs(autocvar_g_waypointeditor_symmetrical) == 2)
- {
- float m = havocbot_symmetryaxis_equation.x;
- float q = havocbot_symmetryaxis_equation.y;
- if (autocvar_g_waypointeditor_symmetrical == -2)
- {
- m = autocvar_g_waypointeditor_symmetrical_axis.x;
- q = autocvar_g_waypointeditor_symmetrical_axis.y;
- }
-
- new_org.x = (1 / (1 + m*m)) * ((1 - m*m) * org.x + 2 * m * org.y - 2 * m * q);
- new_org.y = (1 / (1 + m*m)) * (2 * m * org.x + (m*m - 1) * org.y + 2 * q);
- }
- new_org.z = org.z;
- return new_org;
-}
-
IMPULSE(navwaypoint_spawn)
{
if (!autocvar_g_waypointeditor) return;
- entity e;
- vector org = this.origin;
- int ctf_flags = havocbot_symmetryaxis_equation.z;
- bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
- || (autocvar_g_waypointeditor_symmetrical < 0));
- int order = ctf_flags;
- if(autocvar_g_waypointeditor_symmetrical_order >= 2)
- {
- order = autocvar_g_waypointeditor_symmetrical_order;
- ctf_flags = order;
- }
-
- LABEL(add_wp);
- e = waypoint_spawn(org, org, 0);
- waypoint_schedulerelink(e);
- bprint(strcat("Waypoint spawned at ", vtos(org), "\n"));
- if(sym)
- {
- org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
- if (vdist(org - this.origin, >, 32))
- {
- if(order > 2)
- order--;
- else
- sym = false;
- goto add_wp;
- }
- }
+ waypoint_spawn_fromeditor(this);
}
IMPULSE(navwaypoint_remove)
{
if (!autocvar_g_waypointeditor) return;
- entity e = navigation_findnearestwaypoint(this, false);
- int ctf_flags = havocbot_symmetryaxis_equation.z;
- bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
- || (autocvar_g_waypointeditor_symmetrical < 0));
- int order = ctf_flags;
- if(autocvar_g_waypointeditor_symmetrical_order >= 2)
- {
- order = autocvar_g_waypointeditor_symmetrical_order;
- ctf_flags = order;
- }
-
- LABEL(remove_wp);
- if (!e) return;
- if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
-
- if (e.wphardwired)
- {
- LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
- return;
- }
-
- entity wp_sym = NULL;
- if (sym)
- {
- vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
- FOREACH_ENTITY_CLASS("waypoint", !(it.wpflags & WAYPOINTFLAG_GENERATED), {
- if(vdist(org - it.origin, <, 3))
- {
- wp_sym = it;
- break;
- }
- });
- }
- bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
- waypoint_remove(e);
- if (sym && wp_sym)
- {
- e = wp_sym;
- if(order > 2)
- order--;
- else
- sym = false;
- goto remove_wp;
- }
+ waypoint_remove_fromeditor(this);
}
IMPULSE(navwaypoint_relink)
IMPULSE(navwaypoint_unreachable)
{
if (!autocvar_g_waypointeditor) return;
- IL_EACH(g_waypoints, true,
- {
- it.colormod = '0.5 0.5 0.5';
- it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
- });
- entity e2 = navigation_findnearestwaypoint(this, false);
- navigation_markroutes(this, e2);
-
- int j, m;
-
- j = 0;
- m = 0;
- IL_EACH(g_waypoints, it.wpcost >= 10000000,
- {
- LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
- it.colormod_z = 8;
- it.effects |= EF_NODEPTHTEST | EF_BLUE;
- ++j;
- ++m;
- });
- if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
- navigation_markroutes_inverted(e2);
-
- j = 0;
- IL_EACH(g_waypoints, it.wpcost >= 10000000,
- {
- LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
- it.colormod_x = 8;
- if (!(it.effects & EF_NODEPTHTEST)) // not already reported before
- ++m;
- it.effects |= EF_NODEPTHTEST | EF_RED;
- ++j;
- });
- if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
- if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
-
- j = 0;
- IL_EACH(g_spawnpoints, true,
- {
- vector org = it.origin;
- tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
- setorigin(it, trace_endpos);
- if (navigation_findnearestwaypoint(it, false))
- {
- setorigin(it, org);
- it.effects &= ~EF_NODEPTHTEST;
- it.model = "";
- }
- else
- {
- setorigin(it, org);
- LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
- it.effects |= EF_NODEPTHTEST;
- _setmodel(it, this.model);
- it.frame = this.frame;
- it.skin = this.skin;
- it.colormod = '8 0.5 8';
- setsize(it, '0 0 0', '0 0 0');
- ++j;
- }
- });
- if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
-
- j = 0;
- IL_EACH(g_items, true,
- {
- it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
- it.colormod = '0.5 0.5 0.5';
- });
- IL_EACH(g_items, true,
- {
- if (navigation_findnearestwaypoint(it, false)) continue;
- LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
- it.effects |= EF_NODEPTHTEST | EF_RED;
- it.colormod_x = 8;
- ++j;
- });
- if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
-
- j = 0;
- IL_EACH(g_items, true,
- {
- if (navigation_findnearestwaypoint(it, true)) continue;
- LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
- it.effects |= EF_NODEPTHTEST | EF_BLUE;
- it.colormod_z = 8;
- ++j;
- });
- if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+ waypoint_unreachable(this);
}