e.state |= 8 * self.species; // gib type, ranges from 0 to 15
// if this is a copied dead body, send the num of its player instead
+ // TODO: remove this field, read from model txt files
if(self.classname == "body")
- e.team = num_for_edict(self.owner);
+ e.team = num_for_edict(self.enemy);
else
e.team = num_for_edict(self);