GameLogEcho(s);
}
-void Obituary_SpecialDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3)
+void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3)
{
float handled, hits;
if(DEATH_ISSPECIAL(deathtype))
{
- #define DEATHTYPE(name,msg_info,msg_center,position) \
+ #define DEATHTYPE(name,msg_death_by,msg_death,position) \
{ if(deathtype == max(0, name)) \
{ \
- if(max(0, msg_info)) { Send_Notification(world, MSG_ALL, MSG_INFO, msg_info, s1, s2, f1, f2, f3); ++handled; } \
- if(max(0, msg_center)) { Send_Notification(notif_target, MSG_ONE, MSG_CENTER, msg_center, s1, s2, f1, f2, f3); ++handled; } \
+ #if murder \
+ if(max(0, msg_death_by)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); ++handled; } \
+ #else \
+ if(max(0, msg_death)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); ++handled; } \
+ #endif \
++hits; \
} }
if not(hits)
{
backtrace("Unhandled deathtype. Please notify Samual!\n");
+ //return;
+ }
+ if not(handled)
+ {
+ print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
return;
}
+ }
+}
+
+void Obituary_WeaponDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3)
+{
+ float handled, hits;
+ if(DEATH_ISSPECIAL(deathtype))
+ {
+ #define DEATHTYPE(name,msg_death_by,msg_death,position) \
+ { if(deathtype == max(0, name)) \
+ { \
+ ++hits; \
+ } }
+
+ DEATHTYPES
+ if not(hits)
+ {
+ backtrace("Unhandled deathtype. Please notify Samual!\n");
+ //return;
+ }
if not(handled)
{
print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
{
s1 = targ.netname;
f1 = targ.team;
- f2 = NO_FL_ARG;
}
else
{
- if(deathtype == DEATH_MIRRORDAMAGE)
- {
- s1 = targ.netname;
- f1 = targ.team;
- f2 = targ.killcount;
- }
- else
+ switch(deathtype)
{
- s1 = targ.netname;
- f1 = targ.killcount;
- f2 = NO_FL_ARG;
+ case DEATH_MIRRORDAMAGE:
+ {
+ s1 = targ.netname;
+ f1 = targ.team;
+ //f2 = targ.killcount;
+ break;
+ }
+
+ default:
+ {
+ s1 = s2 = NO_STR_ARG;
+ f1 = f2 = f3 = NO_FL_ARG;
+ break;
+ }
}
-
- // Do this manually inside of each if statement where necessary,
- // DEATH_TEAMCHANGE and such are not supposed to have this.
LogDeath("suicide", deathtype, targ, targ);
GiveFrags(attacker, targ, -1, deathtype);
}
- Obituary_SpecialDeath(targ, deathtype, s1, NO_STR_ARG, f1, f2, NO_FL_ARG);
+ Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
}
else if(DEATH_WEAPONOF(deathtype))
{
{
if(DEATH_ISSPECIAL(deathtype))
{
- print("hmm death was special?\n");
+ backtrace("hmm death was special?\n");
}
else if(DEATH_WEAPONOF(deathtype))
{
{
if(targ.istypefrag)
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_FIRST_VERBOSE : CENTER_DEATH_TYPEFRAG_FIRST),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_FIRST_VERBOSE : CENTER_DEATH_TYPEFRAGGED_FIRST),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
else
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_FIRST_VERBOSE : CENTER_DEATH_FRAG_FIRST),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_FIRST_VERBOSE : CENTER_DEATH_FRAGGED_FIRST),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
//Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG);
{
if(targ.istypefrag)
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_VERBOSE : CENTER_DEATH_TYPEFRAG),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG),
s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_VERBOSE : CENTER_DEATH_TYPEFRAGGED),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
else
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_VERBOSE : CENTER_DEATH_FRAG),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG),
s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_VERBOSE : CENTER_DEATH_FRAGGED),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
//if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
// =============
else
{
- Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
msg = inflictor.message;
else if (deathtype == DEATH_CUSTOM)
msg = deathmessage;
else
msg = "";
- if(strstrofs(msg, "%", 0) < 0)
- msg = strcat("%s ", msg);
+
+ if(strstrofs(msg, "%", 0) < 0) { msg = strcat("%s ", msg); }
+ LogDeath("accident", deathtype, targ, targ);
GiveFrags(targ, targ, -1, deathtype);
if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
AnnounceTo(targ, "botlike");
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
}
- Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
+ //Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
- if (targ.killcount > 2)
- Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
+ //if (targ.killcount > 2)
+ // Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
- LogDeath("accident", deathtype, targ, targ);
+ Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
}
targ.death_origin = targ.origin;