void func_breakable_colormod()
{
float h;
- if not(self.spawnflags & 2)
+ if (!(self.spawnflags & 2))
return;
h = self.health / self.max_health;
if(h < 0.25)
self.colormod = '1 0 0' + '0 1 0' * (2 * h - 0.5);
else
self.colormod = '1 1 1';
+
+ CSQCMODEL_AUTOUPDATE();
}
void func_breakable_look_destroyed()
{
func_breakable_look_destroyed();
func_breakable_behave_destroyed();
+
+ CSQCMODEL_AUTOUPDATE();
}
void func_breakable_restore()
{
func_breakable_look_restore();
func_breakable_behave_restore();
+
+ CSQCMODEL_AUTOUPDATE();
}
vector debrisforce; // global, set before calling this
func_breakable_behave_destroyed();
else
func_breakable_behave_restore();
+
+ CSQCMODEL_AUTOUPDATE();
}
// destructible walls that can be used to trigger target_objective_decrease
self.reset = func_breakable_reset;
func_breakable_reset();
+
+ CSQCMODEL_AUTOINIT();
}
// for use in maps with a "model" key set