void FakeGlobalSound(string samplestring, float channel, float voicetype);
void VoiceMessage(string type, string message);
float GetPlayerSoundSampleField_notFound;
-.string GetVoiceMessageSampleField(string type)
+.string GetVoiceMessageSampleField(string type);
// autotaunt system
.float cvar_cl_autotaunt;
#define ACTIVE_BUSY 2
#define ACTIVE_TOGGLE 3
.float active;
-.float (float act_state) setactive;
+.void (float act_state) setactive;
.entity realowner;
.float nex_charge;
.float player_blocked;
.float freezetag_frozen;
+.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
+.float stat_respawn_time; // shows respawn time, and is negative when awaiting respawn
+
void PlayerUseKey();
typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t;