#include "../campaign.qh"
#include "../cheats.qh"
#include "../client.qh"
+#include "../clientkill.qh"
#include "../player.qh"
#include "../ipban.qh"
#include "../mapvoting.qh"
// Command Sub-Functions
// =======================
-void ClientCommand_autoswitch(entity caller, float request, float argc)
+void ClientCommand_autoswitch(entity caller, int request, int argc)
{
switch (request)
{
}
}
-void ClientCommand_clientversion(entity caller, float request, float argc) // internal command, used only by code
+void ClientCommand_clientversion(entity caller, int request, int argc) // internal command, used only by code
{
switch (request)
{
}
}
-void ClientCommand_mv_getpicture(entity caller, float request, float argc) // internal command, used only by code
+void ClientCommand_mv_getpicture(entity caller, int request, int argc) // internal command, used only by code
{
switch (request)
{
}
}
-void ClientCommand_join(entity caller, float request)
+void ClientCommand_join(entity caller, int request)
{
switch (request)
{
}
}
-void ClientCommand_physics(entity caller, float request, float argc)
+void ClientCommand_physics(entity caller, int request, int argc)
{
switch (request)
{
}
}
-void ClientCommand_ready(entity caller, float request) // todo: anti-spam for toggling readyness
+void ClientCommand_ready(entity caller, int request) // todo: anti-spam for toggling readyness
{
switch (request)
{
}
}
-void ClientCommand_say(entity caller, float request, float argc, string command)
+void ClientCommand_say(entity caller, int request, int argc, string command)
{
switch (request)
{
}
}
-void ClientCommand_say_team(entity caller, float request, float argc, string command)
+void ClientCommand_say_team(entity caller, int request, int argc, string command)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (argc >= 2) Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ if (argc >= 2)
+ {
+ string _classname = string_null;
+ if (!IS_PLAYER(caller) && caller.caplayer)
+ {
+ // CA: make work team chat for killed players
+ _classname = caller.classname;
+ caller.classname = STR_PLAYER;
+ }
+
+ Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ if (_classname)
+ caller.classname = _classname;
+ }
return; // never fall through to usage
}
}
.bool team_selected;
-void ClientCommand_selectteam(entity caller, float request, float argc)
+void ClientCommand_selectteam(entity caller, int request, int argc)
{
switch (request)
{
}
}
-void ClientCommand_selfstuff(entity caller, float request, string command)
+void ClientCommand_selfstuff(entity caller, int request, string command)
{
switch (request)
{
}
}
-void ClientCommand_sentcvar(entity caller, float request, float argc, string command)
+void ClientCommand_sentcvar(entity caller, int request, int argc, string command)
{
switch (request)
{
}
}
-void ClientCommand_spectate(entity caller, float request)
+void ClientCommand_spectate(entity caller, int request)
{
switch (request)
{
}
}
-void ClientCommand_suggestmap(entity caller, float request, float argc)
+void ClientCommand_suggestmap(entity caller, int request, int argc)
{
switch (request)
{
}
}
-void ClientCommand_tell(entity caller, float request, float argc, string command)
+void ClientCommand_tell(entity caller, int request, int argc, string command)
{
switch (request)
{
}
}
-void ClientCommand_voice(entity caller, float request, float argc, string command)
+void ClientCommand_voice(entity caller, int request, int argc, string command)
{
switch (request)
{
/* use this when creating a new command, making sure to place it in alphabetical order... also,
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
-void ClientCommand_(entity caller, float request)
+void ClientCommand_(entity caller, int request)
{
switch(request)
{
#define CLIENT_COMMANDS(ent, request, arguments, command) \
CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
- CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
+ CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
+ CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("physics", ClientCommand_physics(ent, request, arguments), "Change physics set") \
CLIENT_COMMAND("ready", ClientCommand_ready(ent, request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
CLIENT_COMMAND("say", ClientCommand_say(ent, request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
- CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
/* nothing */
void ClientCommand_macro_help(entity caller)
#undef CLIENT_COMMAND
}
-float ClientCommand_macro_command(float argc, entity caller, string command)
+float ClientCommand_macro_command(int argc, entity caller, string command)
{
#define CLIENT_COMMAND(name, function, description) \
{ if (name == strtolower(argv(0))) { function; return true; } }
return false;
}
-float ClientCommand_macro_usage(float argc, entity caller)
+float ClientCommand_macro_usage(int argc, entity caller)
{
#define CLIENT_COMMAND(name, function, description) \
{ if (name == strtolower(argv(1))) { function; return true; } }
// if we're banned, don't even parse the command
if (Ban_MaybeEnforceBanOnce(this)) return;
- float argc = tokenize_console(command);
+ int argc = tokenize_console(command);
// Guide for working with argc arguments by example:
// argc: 1 - 2 - 3 - 4