]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Remove cl_useenginerefdef and sv_qcphysics options, make the QuakeC implementations...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index c27ba948cf9e466637d73075f894b06766cd3266..993739e157235bb8a0bf653529e95811f917a9c1 100644 (file)
@@ -137,7 +137,8 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
        if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
        if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
-       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
+       if (autocvar_sv_showspectators == 1 || (autocvar_sv_showspectators && IS_SPEC(to)))
+                                       sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
@@ -400,7 +401,7 @@ void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint)
        }
        else
        {
-               SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR);
+               SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR); // clears scores too in game modes without teams
                this.frags = FRAGS_SPECTATOR;
        }
 
@@ -539,6 +540,9 @@ void PutPlayerInServer(entity this)
        PlayerState_attach(this);
        accuracy_resend(this);
 
+       if (teamplay && this.bot_forced_team)
+               SetPlayerTeam(this, this.bot_forced_team, TEAM_CHANGE_MANUAL);
+
        if (this.team < 0)
                TeamBalance_JoinBestTeam(this);
 
@@ -760,7 +764,6 @@ void PutPlayerInServer(entity this)
        Unfreeze(this, false);
 
        MUTATOR_CALLHOOK(PlayerSpawn, this, spot);
-
        {
                string s = spot.target;
                if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack
@@ -810,9 +813,7 @@ void PutPlayerInServer(entity this)
 /** Called when a client spawns in the server */
 void PutClientInServer(entity this)
 {
-       if (IS_BOT_CLIENT(this)) {
-               TRANSMUTE(Player, this);
-       } else if (IS_REAL_CLIENT(this)) {
+       if (IS_REAL_CLIENT(this)) {
                msg_entity = this;
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, this);
@@ -1021,12 +1022,28 @@ void ClientPreConnect(entity this)
 void SendWelcomemessage(entity this, bool force_centerprint)
 {
        msg_entity = this;
-       WriteHeader(MSG_ONE, TE_CSQC_SERVERINFO);
-       WriteByte(MSG_ONE, force_centerprint);
-       WriteString(MSG_ONE, autocvar_hostname);
-       WriteString(MSG_ONE, autocvar_g_xonoticversion);
-       WriteByte(MSG_ONE, CS(this).version_mismatch);
-       WriteByte(MSG_ONE, (CS(this).version < autocvar_gameversion));
+       WriteHeader(MSG_ONE, TE_CSQC_SERVERWELCOME);
+       SendWelcomemessage_msg_type(this, force_centerprint, MSG_ONE);
+}
+
+// NOTE csqc uses the active mutators list sent by this function
+// to understand which mutators are enabled
+// also note that they aren't all registered mutators, e.g. jetpack, low gravity
+void SendWelcomemessage_msg_type(entity this, bool force_centerprint, int msg_type)
+{
+       WriteByte(msg_type, boolean(autocvar_g_campaign));
+       if (boolean(autocvar_g_campaign))
+       {
+               WriteString(msg_type, Campaign_GetTitle());
+               WriteByte(msg_type, Campaign_GetLevelNum());
+               WriteString(msg_type, Campaign_GetMessage());
+               return;
+       }
+       WriteByte(msg_type, force_centerprint);
+       WriteString(msg_type, autocvar_hostname);
+       WriteString(msg_type, autocvar_g_xonoticversion);
+       WriteByte(msg_type, CS(this).version_mismatch);
+       WriteByte(msg_type, (CS(this).version < autocvar_gameversion));
 
        MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
        string modifications = M_ARGV(0, string);
@@ -1041,9 +1058,9 @@ void SendWelcomemessage(entity this, bool force_centerprint)
                modifications = strcat(modifications, ", Jetpack");
        modifications = substring(modifications, 2, strlen(modifications) - 2);
 
-       WriteString(MSG_ONE, modifications);
+       WriteString(msg_type, modifications);
 
-       WriteString(MSG_ONE, g_weaponarena_list);
+       WriteString(msg_type, g_weaponarena_list);
 
        if(cache_lastmutatormsg != autocvar_g_mutatormsg)
        {
@@ -1051,20 +1068,9 @@ void SendWelcomemessage(entity this, bool force_centerprint)
                strcpy(cache_mutatormsg, cache_lastmutatormsg);
        }
 
-       WriteString(MSG_ONE, cache_mutatormsg);
-
-       WriteString(MSG_ONE, strreplace("\\n", "\n", autocvar_sv_motd));
-}
+       WriteString(msg_type, cache_mutatormsg);
 
-void SendWelcomemessage_onConnection_think(entity this)
-{
-       SendWelcomemessage(this, false);
-}
-
-void SendWelcomemessage_onConnection(entity this)
-{
-       // give the client time to sent its version
-       defer(this, 0.5, SendWelcomemessage_onConnection_think);
+       WriteString(msg_type, strreplace("\\n", "\n", autocvar_sv_motd));
 }
 
 /**
@@ -1154,13 +1160,9 @@ void ClientConnect(entity this)
        CS(this).model_randomizer = random();
 
        if (IS_REAL_CLIENT(this))
-       {
-               if (!autocvar_g_campaign)
-                       SendWelcomemessage_onConnection(this);
                sv_notice_join(this);
-       }
 
-       this.move_qcphysics = autocvar_sv_qcphysics;
+       this.move_qcphysics = true;
 
        // update physics stats (players can spawn before physics runs)
        Physics_UpdateStats(this);
@@ -1173,6 +1175,9 @@ void ClientConnect(entity this)
 
        MUTATOR_CALLHOOK(ClientConnect, this);
 
+       if (player_count == 1)
+               localcmd("\nsv_hook_firstjoin\n");
+
        if (IS_REAL_CLIENT(this) && !IS_PLAYER(this) && !autocvar_g_campaign)
                CS(this).motd_actived_time = -1; // the welcome message is shown by the client
 }
@@ -1241,6 +1246,9 @@ void ClientDisconnect(entity this)
        player_powerups_remove_all(this); // stop powerup sound
 
        ONREMOVE(this);
+
+       if (player_count == 0)
+               localcmd("\nsv_hook_lastleave\n");
 }
 
 void ChatBubbleThink(entity this)
@@ -1426,10 +1434,9 @@ void respawn(entity this)
 void play_countdown(entity this, float finished, Sound samp)
 {
        TC(Sound, samp);
-       if(IS_REAL_CLIENT(this))
-               if(floor(finished - time - frametime) != floor(finished - time))
-                       if(finished - time < 6)
-                               sound (this, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
+       float time_left = finished - time;
+       if(IS_REAL_CLIENT(this) && time_left < 6 && floor(time_left - frametime) != floor(time_left))
+               sound(this, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
 }
 
 // it removes special powerups not handled by StatusEffects
@@ -1438,8 +1445,11 @@ void player_powerups_remove_all(entity this)
        if (this.items & (IT_SUPERWEAPON | IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS))
        {
                // don't play the poweroff sound when the game restarts or the player disconnects
-               if (time > game_starttime + 1 && IS_CLIENT(this))
+               if (time > game_starttime + 1 && IS_CLIENT(this)
+                       && !(start_items & (IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS)))
+               {
                        sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
+               }
                if (this.items & (IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS))
                        stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
                this.items -= (this.items & (IT_SUPERWEAPON | IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS));
@@ -1944,6 +1954,9 @@ bool ShowTeamSelection(entity this)
 }
 void Join(entity this)
 {
+       if (autocvar_g_campaign && !campaign_bots_may_start && !game_stopped && time >= game_starttime)
+               ReadyRestart(true);
+
        TRANSMUTE(Player, this);
 
        if(!this.team_selected)
@@ -2032,7 +2045,7 @@ void PrintWelcomeMessage(entity this)
                if (autocvar_g_campaign) {
                        if ((IS_PLAYER(this) && PHYS_INPUT_BUTTON_INFO(this)) || (!IS_PLAYER(this))) {
                                CS(this).motd_actived_time = time;
-                               Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_CAMPAIGN_MESSAGE, Campaign_GetMessage(), Campaign_GetLevelNum());
+                               SendWelcomemessage(this, false);
                        }
                } else {
                        if (PHYS_INPUT_BUTTON_INFO(this)) {
@@ -2048,7 +2061,7 @@ void PrintWelcomeMessage(entity this)
                                CS(this).motd_actived_time = time;
                        else if ((time - CS(this).motd_actived_time > 2) && IS_PLAYER(this)) { // hide it some seconds after BUTTON_INFO has been released
                                CS(this).motd_actived_time = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_CAMPAIGN_MESSAGE);
+                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
                        }
                } else {
                        if (PHYS_INPUT_BUTTON_INFO(this))
@@ -2067,10 +2080,7 @@ void PrintWelcomeMessage(entity this)
                {
                        // instantly hide MOTD
                        CS(this).motd_actived_time = 0;
-                       if (autocvar_g_campaign)
-                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_CAMPAIGN_MESSAGE);
-                       else
-                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
+                       Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
                }
                else if (IS_PLAYER(this) || IS_SPEC(this))
                {
@@ -2260,6 +2270,14 @@ void ObserverOrSpectatorThink(entity this)
                }
        }
 
+       if (IS_BOT_CLIENT(this) && !CS(this).autojoin_checked)
+       {
+               CS(this).autojoin_checked = true;
+               TRANSMUTE(Player, this);
+               PutClientInServer(this);
+               return;
+       }
+
        if (this.flags & FL_JUMPRELEASED) {
                if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
                        this.flags &= ~FL_JUMPRELEASED;
@@ -2531,7 +2549,6 @@ void PlayerPreThink (entity this)
                        || (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
                                && (!teamplay || autocvar_g_balance_teams)))
                {
-                       campaign_bots_may_start = true;
                        if(joinAllowed(this))
                                Join(this);
                        return;