if (CS(e).race_completed) sf |= BIT(0); // forced scoreboard
if (CS(to).spectatee_status) sf |= BIT(1); // spectator ent number follows
if (CS(e).zoomstate) sf |= BIT(2); // zoomed
- if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
+ if (autocvar_sv_showspectators == 1 || (autocvar_sv_showspectators && IS_SPEC(to)))
+ sf |= BIT(4); // show spectators
WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
WriteByte(MSG_ENTITY, sf);
}
else
{
- SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR);
+ SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR); // clears scores too in game modes without teams
this.frags = FRAGS_SPECTATOR;
}
PlayerState_attach(this);
accuracy_resend(this);
+ if (teamplay && this.bot_forced_team)
+ SetPlayerTeam(this, this.bot_forced_team, TEAM_CHANGE_MANUAL);
+
if (this.team < 0)
TeamBalance_JoinBestTeam(this);
Unfreeze(this, false);
MUTATOR_CALLHOOK(PlayerSpawn, this, spot);
-
{
string s = spot.target;
if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack
/** Called when a client spawns in the server */
void PutClientInServer(entity this)
{
- if (IS_BOT_CLIENT(this)) {
- TRANSMUTE(Player, this);
- } else if (IS_REAL_CLIENT(this)) {
+ if (IS_REAL_CLIENT(this)) {
msg_entity = this;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, this);
if (IS_REAL_CLIENT(this))
sv_notice_join(this);
- this.move_qcphysics = autocvar_sv_qcphysics;
+ this.move_qcphysics = true;
// update physics stats (players can spawn before physics runs)
Physics_UpdateStats(this);
MUTATOR_CALLHOOK(ClientConnect, this);
+ if (player_count == 1)
+ localcmd("\nsv_hook_firstjoin\n");
+
if (IS_REAL_CLIENT(this) && !IS_PLAYER(this) && !autocvar_g_campaign)
CS(this).motd_actived_time = -1; // the welcome message is shown by the client
}
player_powerups_remove_all(this); // stop powerup sound
ONREMOVE(this);
+
+ if (player_count == 0)
+ localcmd("\nsv_hook_lastleave\n");
}
void ChatBubbleThink(entity this)
}
void Join(entity this)
{
+ if (autocvar_g_campaign && !campaign_bots_may_start && !game_stopped && time >= game_starttime)
+ ReadyRestart(true);
+
TRANSMUTE(Player, this);
if(!this.team_selected)
}
}
+ if (IS_BOT_CLIENT(this) && !CS(this).autojoin_checked)
+ {
+ CS(this).autojoin_checked = true;
+ TRANSMUTE(Player, this);
+ PutClientInServer(this);
+ return;
+ }
+
if (this.flags & FL_JUMPRELEASED) {
if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
this.flags &= ~FL_JUMPRELEASED;
|| (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
&& (!teamplay || autocvar_g_balance_teams)))
{
- campaign_bots_may_start = true;
if(joinAllowed(this))
Join(this);
return;