#include "clientkill.qh"
#include "cheats.qh"
#include "g_world.qh"
+#include <server/gamelog.qh>
#include "race.qh"
#include "antilag.qh"
#include "campaign.qh"
#include <common/effects/qc/globalsound.qh>
#include "../common/mapobjects/func/conveyor.qh"
+#include <common/mapobjects/func/ladder.qh>
#include "../common/mapobjects/teleporters.qh"
#include "../common/mapobjects/target/spawnpoint.qh"
#include <common/mapobjects/trigger/counter.qh>
IL_REMOVE(g_swamped, this);
this.swampslug = NULL;
this.swamp_interval = 0;
+ if(this.ladder_entity)
+ IL_REMOVE(g_ladderents, this);
+ this.ladder_entity = NULL;
IL_EACH(g_counters, it.realowner == this,
{
delete(it);
void respawn(entity this)
{
+ bool damagedbycontents_prev = this.damagedbycontents;
if(this.alpha >= 0)
{
if(autocvar_g_respawn_ghosts)
{
this.solid = SOLID_NOT;
this.takedamage = DAMAGE_NO;
+ this.damagedbycontents = false;
set_movetype(this, MOVETYPE_FLY);
this.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
this.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
}
CopyBody(this, 1);
+ this.damagedbycontents = damagedbycontents_prev;
this.effects |= EF_NODRAW; // prevent another CopyBody
PutClientInServer(this);
int player_limit = GetPlayerLimit();
- float free_slots = 0;
+ int free_slots = 0;
if (!player_limit)
free_slots = maxclients - totalClients;
- else if(currentlyPlaying < player_limit)
+ else if(player_limit > 0 && currentlyPlaying < player_limit)
free_slots = min(maxclients - totalClients, player_limit - currentlyPlaying);
static float msg_time = 0;
}
}
-const int MIN_SPEC_TIME = 1;
bool joinAllowed(entity this)
{
if (CS(this).version_mismatch) return false;
}
.bool would_spectate;
-void ObserverThink(entity this)
+void ObserverOrSpectatorThink(entity this)
{
+ bool is_spec = IS_SPEC(this);
if ( CS(this).impulse )
{
- MinigameImpulse(this, CS(this).impulse);
- CS(this).impulse = 0;
- }
-
- if (this.flags & FL_JUMPRELEASED) {
- if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
- this.flags &= ~FL_JUMPRELEASED;
- this.flags |= FL_SPAWNING;
- } else if(PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch || this.would_spectate) {
- this.flags &= ~FL_JUMPRELEASED;
- if(SpectateNext(this)) {
- TRANSMUTE(Spectator, this);
- }
- } else {
- int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? CS(this).cvar_cl_clippedspectating : !CS(this).cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
- set_movetype(this, preferred_movetype);
- }
- } else {
- if (!(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this))) {
- this.flags |= FL_JUMPRELEASED;
- if(this.flags & FL_SPAWNING)
- {
- this.flags &= ~FL_SPAWNING;
- if(joinAllowed(this))
- Join(this);
- return;
- }
- }
- }
-}
-
-void SpectatorThink(entity this)
-{
- if ( CS(this).impulse )
- {
- if(MinigameImpulse(this, CS(this).impulse))
+ int r = MinigameImpulse(this, CS(this).impulse);
+ if (!is_spec || r)
CS(this).impulse = 0;
- if (CS(this).impulse == IMP_weapon_drop.impulse)
+ if (is_spec && CS(this).impulse == IMP_weapon_drop.impulse)
{
STAT(CAMERA_SPECTATOR, this) = (STAT(CAMERA_SPECTATOR, this) + 1) % 3;
CS(this).impulse = 0;
}
if (this.flags & FL_JUMPRELEASED) {
- if (PHYS_INPUT_BUTTON_JUMP(this) && joinAllowed(this)) {
+ if (PHYS_INPUT_BUTTON_JUMP(this) && (joinAllowed(this) || time < CS(this).jointime + MIN_SPEC_TIME)) {
this.flags &= ~FL_JUMPRELEASED;
this.flags |= FL_SPAWNING;
- } else if(PHYS_INPUT_BUTTON_ATCK(this) || CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)) {
+ } else if((is_spec && (PHYS_INPUT_BUTTON_ATCK(this) || CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)))
+ || (!is_spec && ((PHYS_INPUT_BUTTON_ATCK(this) && !CS(this).version_mismatch) || this.would_spectate))) {
this.flags &= ~FL_JUMPRELEASED;
if(SpectateNext(this)) {
TRANSMUTE(Spectator, this);
- } else {
+ } else if (is_spec) {
TRANSMUTE(Observer, this);
PutClientInServer(this);
}
- CS(this).impulse = 0;
- } else if(CS(this).impulse == 12 || CS(this).impulse == 16 || CS(this).impulse == 19 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)) {
- this.flags &= ~FL_JUMPRELEASED;
- if(SpectatePrev(this)) {
- TRANSMUTE(Spectator, this);
- } else {
+ if (is_spec)
+ CS(this).impulse = 0;
+ } else if (is_spec) {
+ if(CS(this).impulse == 12 || CS(this).impulse == 16 || CS(this).impulse == 19 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)) {
+ this.flags &= ~FL_JUMPRELEASED;
+ if(SpectatePrev(this)) {
+ TRANSMUTE(Spectator, this);
+ } else {
+ TRANSMUTE(Observer, this);
+ PutClientInServer(this);
+ }
+ CS(this).impulse = 0;
+ } else if(PHYS_INPUT_BUTTON_ATCK2(this)) {
+ this.would_spectate = false;
+ this.flags &= ~FL_JUMPRELEASED;
TRANSMUTE(Observer, this);
PutClientInServer(this);
+ } else if(!SpectateUpdate(this) && !SpectateNext(this)) {
+ PutObserverInServer(this);
+ this.would_spectate = true;
}
- CS(this).impulse = 0;
- } else if (PHYS_INPUT_BUTTON_ATCK2(this)) {
- this.would_spectate = false;
- this.flags &= ~FL_JUMPRELEASED;
- TRANSMUTE(Observer, this);
- PutClientInServer(this);
- } else {
- if(!SpectateUpdate(this))
- {
- if(!SpectateNext(this))
- {
- PutObserverInServer(this);
- this.would_spectate = true;
- }
- }
+ }
+ else {
+ int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? CS(this).cvar_cl_clippedspectating : !CS(this).cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+ set_movetype(this, preferred_movetype);
}
} else {
- if (!(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this))) {
+ if ((is_spec && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)))
+ || (!is_spec && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this)))) {
this.flags |= FL_JUMPRELEASED;
if(this.flags & FL_SPAWNING)
{
this.flags &= ~FL_SPAWNING;
- Join(this);
+ if(joinAllowed(this))
+ Join(this);
+ else if(time < CS(this).jointime + MIN_SPEC_TIME)
+ CS(this).autojoin_checked = -1;
return;
}
}
- if(!SpectateUpdate(this))
+ if(is_spec && !SpectateUpdate(this))
PutObserverInServer(this);
}
-
- this.flags |= FL_CLIENT | FL_NOTARGET;
+ if (is_spec)
+ this.flags |= FL_CLIENT | FL_NOTARGET;
}
void PlayerUseKey(entity this)
{
STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
SetResourceExplicit(this, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health));
- this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
+ if (this.iceblock)
+ this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
if (STAT(REVIVE_PROGRESS, this) >= 1)
Unfreeze(this, false);
IntermissionThink(this);
return;
}
- else if (IS_REAL_CLIENT(this) && !CS(this).autojoin_checked && time >= CS(this).jointime + MIN_SPEC_TIME)
+ else if (IS_REAL_CLIENT(this) && CS(this).autojoin_checked <= 0 && time >= CS(this).jointime + MIN_SPEC_TIME)
{
- CS(this).autojoin_checked = true;
+ bool early_join_requested = (CS(this).autojoin_checked < 0);
+ CS(this).autojoin_checked = 1;
// don't do this in ClientConnect
// many things can go wrong if a client is spawned as player on connection
- if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this)
+ if (early_join_requested || MUTATOR_CALLHOOK(AutoJoinOnConnection, this)
|| (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
&& (!teamplay || autocvar_g_balance_teams)))
{
campaign_bots_may_start = true;
- Join(this);
+ if(joinAllowed(this))
+ Join(this);
return;
}
}
- else if (IS_OBSERVER(this)) {
- ObserverThink(this);
- }
- else if (IS_SPEC(this)) {
- SpectatorThink(this);
+ else if (IS_OBSERVER(this) || IS_SPEC(this)) {
+ ObserverOrSpectatorThink(this);
}
// WEAPONTODO: Add weapon request for this
wep_zoomed += thiswep.wr_zoom(thiswep, this);
}
SetZoomState(this, PHYS_INPUT_BUTTON_ZOOM(this) || PHYS_INPUT_BUTTON_ZOOMSCRIPT(this) || wep_zoomed);
- }
+ }
if (CS(this).teamkill_soundtime && time > CS(this).teamkill_soundtime)
{
this.solid = SOLID_NOT;
this.takedamage = DAMAGE_NO;
set_movetype(this, MOVETYPE_NONE);
+ CS(this).teamkill_complain = 0;
+ CS(this).teamkill_soundtime = 0;
+ CS(this).teamkill_soundsource = NULL;
}
if (IS_PLAYER(this)) {
store.ping_movementloss = this.ping_movementloss;
store.v_angle = this.v_angle;
- store.movement = (typing) ? '0 0 0' : this.movement;
+ store.movement = this.movement;
}
NET_HANDLE(fpsreport, bool)