// print an obituary message
Obituary (attacker, inflictor, self, deathtype);
race_PreDie();
- DropAllRunes(self);
// increment frag counter for used weapon type
float w;
if(clienttype(self) == CLIENTTYPE_REAL)
{
- stuffcmd(self, "-zoom\n");
self.fixangle = TRUE;
//msg_entity = self;
//WriteByte (MSG_ONE, SVC_SETANGLE);