]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Actually use ok_lastwep
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 6e48b8f0b129df7b5537971618e121aff8a66549..1d47536608b3446f97663a2d4906b7091bb0412c 100644 (file)
@@ -1137,20 +1137,6 @@ void SV_PlayerPhysics()
                        self.jumppadcount = 0;
                }
 
-#ifdef LETS_TEST_FTEQCC
-               if(self.velocity_x || self.velocity_y)
-               {
-                       // good
-               }
-               else
-               {
-                       if(self.velocity_x)
-                               checkclient();
-                       if(self.velocity_y)
-                               checkclient();
-               }
-#endif
-
                v = self.velocity;
                v_z = 0;
                f = vlen(v);
@@ -1300,15 +1286,16 @@ void SV_PlayerPhysics()
                }
        }
 
+       // WEAPONTODO
        float xyspeed;
        xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
-       if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge && autocvar_g_balance_nex_charge_velocity_rate && xyspeed > autocvar_g_balance_nex_charge_minspeed)
+       if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
        {
                // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
-               xyspeed = min(xyspeed, autocvar_g_balance_nex_charge_maxspeed);
-               f = (xyspeed - autocvar_g_balance_nex_charge_minspeed) / (autocvar_g_balance_nex_charge_maxspeed - autocvar_g_balance_nex_charge_minspeed);
+               xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
+               f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed));
                // add the extra charge
-               self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_velocity_rate * f * frametime);
+               self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime);
        }
 :end
        if(self.flags & FL_ONGROUND)