]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Actually use ok_lastwep
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 0cae2a261d8f41f5d9d9998a402e8ef14713b931..1d47536608b3446f97663a2d4906b7091bb0412c 100644 (file)
@@ -1091,12 +1091,11 @@ void SV_PlayerPhysics()
                else
                        fz = bound(0, 1 + self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
 
-               float fvel;
-               fvel = vlen(wishvel);
                wishvel_x *= fxy;
                wishvel_y *= fxy;
                wishvel_z = (wishvel_z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
 
+               float fvel;
                fvel = min(1, vlen(wishvel) / best);
                if(autocvar_g_jetpack_fuel && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
                        f = min(1, self.ammo_fuel / (autocvar_g_jetpack_fuel * frametime * fvel));
@@ -1138,20 +1137,6 @@ void SV_PlayerPhysics()
                        self.jumppadcount = 0;
                }
 
-#ifdef LETS_TEST_FTEQCC
-               if(self.velocity_x || self.velocity_y)
-               {
-                       // good
-               }
-               else
-               {
-                       if(self.velocity_x)
-                               checkclient();
-                       if(self.velocity_y)
-                               checkclient();
-               }
-#endif
-
                v = self.velocity;
                v_z = 0;
                f = vlen(v);