#include "campaign.qh"
+
+#include "defs.qh"
+
#include "cheats.qh"
#include "miscfunctions.qh"
#include "g_world.qh"
cvar_string = cvar_string_normal;
cvar_set = cvar_set_normal;
cvar_set("g_campaign", "0");
- LOG_INFO("^4campaign initialization failed: ", s, "\n");
+ LOG_INFO("^4campaign initialization failed: ", s);
if(autocvar__campaign_testrun)
error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
return 1;
{
if(cvar_string_campaignwrapper(theCvar) == theValue)
return;
- string s;
- s = cvar_campaignwrapper_list;
+ string s = cvar_campaignwrapper_list;
cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
strunzone(s);
//print(cvar_campaignwrapper_list, "\n");
{
float baseskill;
string title;
- if(autocvar_sv_cheats)
- {
- CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
- return;
- }
campaign_level = autocvar__campaign_index;
campaign_name = strzone(autocvar__campaign_name);
campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
CampaignFile_Load(campaign_level, 2);
+
if(campaign_entries < 1)
{
CampaignBailout("unknown map");
return;
}
+ if(autocvar_sv_cheats)
+ {
+ MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
+ CampaignFile_Unload();
+ CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
+ return;
+ }
+
baseskill = autocvar_g_campaign_skill;
baseskill = baseskill + campaign_botskill[0];
if(baseskill < 0)
void CampaignPreIntermission()
{
- entity head;
- float won;
- float lost;
+ int won = 0;
+ int lost = 0;
string savevar;
- won = lost = 0;
-
- head = findchain(classname, "player");
- while(head)
- {
- if(IS_REAL_CLIENT(head))
- {
- if(head.winning)
- won = won + 1;
- else
- lost = lost + 1;
- }
- head = head.chain;
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
+ if(it.winning)
+ won += 1;
+ else
+ lost += 1;
+ });
if(autocvar__campaign_testrun)
{
if(campaign_won && campaign_entries < 2)
{
// last map won!
- LOG_DEBUG("^2test run: campaign looks GOOD\n");
+ LOG_DEBUG("^2test run: campaign looks GOOD");
localcmd("togglemenu 1\n");
CampaignFile_Unload();
return;