this.bot_canfire = 1;
}
+void bot_aim_reset(entity this)
+{
+ this.bot_aimdir_executed = true;
+ this.bot_badaimtime = 0;
+ this.bot_aimthinktime = time;
+ this.bot_prevaimtime = time;
+ this.bot_mouseaim = this.v_angle;
+ this.bot_olddesiredang = this.v_angle;
+ this.bot_1st_order_aimfilter = '0 0 0';
+ this.bot_2nd_order_aimfilter = '0 0 0';
+ this.bot_3th_order_aimfilter = '0 0 0';
+ this.bot_4th_order_aimfilter = '0 0 0';
+ this.bot_5th_order_aimfilter = '0 0 0';
+ this.bot_firetimer = 0;
+}
+
void bot_aimdir(entity this, vector v, float maxfiredeviation)
{
float dist, delta_t, blend;
//dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
// decide whether to fire this time
- if (v * shotdir >= cos(maxfiredeviation * DEG2RAD))
- if(vdist(trace_endpos-shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) || random()*random()>bound(0,(skill+this.bot_aggresskill)*0.05,1))
- this.bot_firetimer = time + bound(0.1, 0.5-(skill+this.bot_aggresskill)*0.05, 0.5);
- //traceline(shotorg,shotorg+shotdir*1000,false,NULL);
+ if (maxfiredeviation != 0 && v * shotdir > cos(maxfiredeviation * DEG2RAD))
+ {
+ traceline(shotorg, shotorg + shotdir * 1000, false, NULL);
+ if (vdist(trace_endpos - shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10))
+ || random() * random() > bound(0, (skill + this.bot_aggresskill) * 0.05, 1))
+ {
+ this.bot_firetimer = time + bound(0.1, 0.5 - (skill + this.bot_aggresskill) * 0.05, 0.5);
+ }
+ }
//dprint(ftos(maxfiredeviation),"\n");
//dprint(" diff:", vtos(diffang), "\n");
{
float r, hf, distanceratio;
vector v;
- /*
- eprint(this);
- dprint("bot_aim(", ftos(shotspeed));
- dprint(", ", ftos(shotspeedupward));
- dprint(", ", ftos(maxshottime));
- dprint(", ", ftos(applygravity));
- dprint(");\n");
- */
-
hf = this.dphitcontentsmask;
this.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
- shotspeed *= W_WeaponSpeedFactor(this);
- shotspeedupward *= W_WeaponSpeedFactor(this);
+ float speed_factor = W_WeaponSpeedFactor(this);
+ shotspeed *= speed_factor;
+ shotspeedupward *= speed_factor;
if (!shotspeed)
{
LOG_TRACE("bot_aim: WARNING: weapon ", this.(weaponentity).m_weapon.m_name, " shotspeed is zero!");
}
}
+ if (time > this.bot_firetimer)
+ {
+ this.dphitcontentsmask = hf;
+ return false;
+ }
+
//if (r > maxshottime * shotspeed)
// return false;
this.dphitcontentsmask = hf;