void bot_aim_reset(entity this)
{
this.bot_aimdir_executed = true;
- makevectors(this.v_angle);
this.bot_badaimtime = 0;
this.bot_aimthinktime = time;
this.bot_prevaimtime = time;
- this.bot_mouseaim = v_forward;
- this.bot_olddesiredang = v_forward;
+ this.bot_mouseaim = this.v_angle;
+ this.bot_olddesiredang = this.v_angle;
this.bot_1st_order_aimfilter = '0 0 0';
this.bot_2nd_order_aimfilter = '0 0 0';
this.bot_3th_order_aimfilter = '0 0 0';