return FALSE;
}
- if(e.freezetag_frozen)
+ if(e.frozen)
return FALSE;
// If neither player has ball then don't attack unless the ball is on the
shotspeedupward *= g_weaponspeedfactor;
if (!shotspeed)
{
- dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
+ dprint("bot_aim: WARNING: weapon ", WEP_NAME(self.weapon), " shotspeed is zero!\n");
shotspeed = 1000000;
}
if (!maxshottime)
{
- dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
+ dprint("bot_aim: WARNING: weapon ", WEP_NAME(self.weapon), " maxshottime is zero!\n");
maxshottime = 1;
}
makevectors(self.v_angle);