float autocvar_g_balance_electro_combo_force;
float autocvar_g_balance_electro_combo_radius;
float autocvar_g_balance_electro_combo_speed;
+float autocvar_g_balance_electro_combo_safeammocheck;
float autocvar_g_balance_electro_lightning;
float autocvar_g_balance_electro_primary_ammo;
float autocvar_g_balance_electro_primary_animtime;
float autocvar_g_balance_falldamage_factor;
float autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_falldamage_minspeed;
-float autocvar_g_balance_fireball_primary_ammo;
float autocvar_g_balance_fireball_primary_animtime;
float autocvar_g_balance_fireball_primary_bfgdamage;
float autocvar_g_balance_fireball_primary_bfgforce;
float autocvar_g_balance_fireball_primary_refire;
float autocvar_g_balance_fireball_primary_refire2;
float autocvar_g_balance_fireball_primary_speed;
-float autocvar_g_balance_fireball_secondary_ammo;
float autocvar_g_balance_fireball_secondary_animtime;
float autocvar_g_balance_fireball_secondary_damage;
float autocvar_g_balance_fireball_secondary_damageforcescale;
float autocvar_g_balance_fireball_secondary_refire;
float autocvar_g_balance_fireball_secondary_speed;
float autocvar_g_balance_fireball_secondary_speed_up;
-float autocvar_g_balance_fireball_reload_ammo;
-float autocvar_g_balance_fireball_reload_time;
float autocvar_g_balance_firetransfer_damage;
float autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_minelayer_reload_time;
float autocvar_g_balance_minstanex_ammo;
float autocvar_g_balance_minstanex_laser_ammo;
+float autocvar_g_balance_minstanex_laser_animtime;
+float autocvar_g_balance_minstanex_laser_refire;
float autocvar_g_balance_minstanex_animtime;
float autocvar_g_balance_minstanex_refire;
float autocvar_g_balance_minstanex_reload_ammo;
float autocvar_g_balance_porto_primary_lifetime;
float autocvar_g_balance_porto_primary_refire;
float autocvar_g_balance_porto_primary_speed;
+float autocvar_g_balance_porto_secondary;
+float autocvar_g_balance_porto_secondary_animtime;
+float autocvar_g_balance_porto_secondary_lifetime;
+float autocvar_g_balance_porto_secondary_refire;
+float autocvar_g_balance_porto_secondary_speed;
float autocvar_g_balance_powerup_invincible_takedamage;
float autocvar_g_balance_powerup_invincible_time;
float autocvar_g_balance_powerup_strength_damage;
float autocvar_g_balance_powerup_strength_selfdamage;
float autocvar_g_balance_powerup_strength_selfforce;
float autocvar_g_balance_powerup_strength_time;
+float autocvar_g_balance_superweapons_time;
float autocvar_g_balance_rocketlauncher_ammo;
float autocvar_g_balance_rocketlauncher_animtime;
float autocvar_g_balance_rocketlauncher_damage;
float autocvar_g_turrets_unit_walker_turn_swim;
float autocvar_g_use_ammunition;
float autocvar_g_waypointeditor;
+float autocvar_g_waypointeditor_auto;
float autocvar_g_waypoints_for_items;
float autocvar_g_weapon_charge_colormod_blue_full;
float autocvar_g_weapon_charge_colormod_blue_half;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
+float autocvar_sv_fraginfo;
float autocvar_sv_fraginfo_handicap;
float autocvar_sv_fraginfo_ping;
float autocvar_sv_fraginfo_stats;
-float autocvar_sv_fraginfo_typefrag;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
float autocvar_g_sandbox_object_scale_max;
float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
+float autocvar_g_max_info_autoscreenshot;