race_ReadyRestart();
for(self = world; (self = nextent(self)); )
- if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
+ if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
{
if(self.reset)
{
*/
void Spawnqueue_Check()
{
- if(warmup == 0 && g_ca)
+ if(warmup == 0 && g_ca && !inWarmupStage)
{
if(red_players || blue_players)
reset_map(TRUE);