-void anticheat_init();
-void anticheat_report();
-void anticheat_shutdown();
+#pragma once
-void anticheat_physics();
-void anticheat_spectatecopy(entity spectatee);
-void anticheat_prethink();
+void anticheat_init(entity this);
+void anticheat_report_to_eventlog(entity this);
+void anticheat_report_to_playerstats(entity this);
+void anticheat_register_to_playerstats();
-void anticheat_serverframe();
+void anticheat_physics(entity this);
+void anticheat_spectatecopy(entity this, entity spectatee);
+void anticheat_prethink(entity this);
+
+void anticheat_startframe();
+void anticheat_endframe();
+
+void anticheat_fixangle(entity this);