#include "anticheat.qh"
-#include "antilag.qh"
-#include "autocvars.qh"
-#include "defs.qh"
-#include "miscfunctions.qh"
-
-
-
-#include "command/common.qh"
+#include <common/playerstats.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
+#include <common/weapons/_all.qh>
+#include <server/antilag.qh>
+#include <server/client.qh>
+#include <server/command/common.qh>
+#include <server/gamelog.qh>
+#include <server/main.qh>
.float anticheat_jointime;
// div0_evade -> SPECTATORS
makevectors(this.v_angle);
- if(this.anticheat_div0_evade_offset == 0)
+ if(CS(this).anticheat_div0_evade_offset == 0)
{
f = fabs(anticheat_div0_evade_evasion_delta - floor(anticheat_div0_evade_evasion_delta) - 0.5) * 2; // triangle function
- this.anticheat_div0_evade_offset = servertime + sys_frametime * (3 * f - 1);
- this.anticheat_div0_evade_v_angle = this.v_angle;
- this.anticheat_div0_evade_forward_initial = v_forward;
- MEAN_ACCUMULATE(this, anticheat_div0_evade, 0, 1);
+ CS(this).anticheat_div0_evade_offset = servertime + sys_frametime * (3 * f - 1);
+ CS(this).anticheat_div0_evade_v_angle = this.v_angle;
+ CS(this).anticheat_div0_evade_forward_initial = v_forward;
+ MEAN_ACCUMULATE(CS(this), anticheat_div0_evade, 0, 1);
}
else
{
- if(time < this.anticheat_div0_evade_offset)
- this.anticheat_div0_evade_v_angle = this.v_angle;
- MEAN_ACCUMULATE(this, anticheat_div0_evade, 0.5 - 0.5 * (this.anticheat_div0_evade_forward_initial * v_forward), 1);
+ if(time < CS(this).anticheat_div0_evade_offset)
+ CS(this).anticheat_div0_evade_v_angle = this.v_angle;
+ MEAN_ACCUMULATE(CS(this), anticheat_div0_evade, 0.5 - 0.5 * (CS(this).anticheat_div0_evade_forward_initial * v_forward), 1);
}
- MEAN_ACCUMULATE(this, anticheat_div0_strafebot_old, movement_oddity(this.movement, this.anticheat_div0_strafebot_movement_prev), 1);
- this.anticheat_div0_strafebot_movement_prev = this.movement;
+ MEAN_ACCUMULATE(CS(this), anticheat_div0_strafebot_old, movement_oddity(CS(this).movement, CS(this).anticheat_div0_strafebot_movement_prev), 1);
+ CS(this).anticheat_div0_strafebot_movement_prev = CS(this).movement;
// Note: this actually tries to detect snap-aim.
- if(this.anticheat_div0_strafebot_forward_prev && time > this.anticheat_fixangle_endtime) {
- float cosangle = this.anticheat_div0_strafebot_forward_prev * v_forward;
+ if(CS(this).anticheat_div0_strafebot_forward_prev && time > CS(this).anticheat_fixangle_endtime) {
+ float cosangle = CS(this).anticheat_div0_strafebot_forward_prev * v_forward;
float angle = cosangle < -1 ? M_PI : cosangle > 1 ? 0 : acos(cosangle);
/*
if (angle >= 10 * M_PI / 180)
- printf("SNAP %s: %f for %f, %f since fixangle\n", this.netname, angle * 180 / M_PI, cosangle, time - this.anticheat_fixangle_endtime);
+ printf("SNAP %s: %f for %f, %f since fixangle\n", this.netname, angle * 180 / M_PI, cosangle, time - CS(this).anticheat_fixangle_endtime);
*/
- MEAN_ACCUMULATE(this, anticheat_div0_strafebot_new, angle / M_PI, 1);
+ MEAN_ACCUMULATE(CS(this), anticheat_div0_strafebot_new, angle / M_PI, 1);
if (autocvar_slowmo > 0) {
// Technically this is a NOP, as the engine should be ensuring
float dt = max(0.001, frametime) / autocvar_slowmo;
float anglespeed = angle / dt;
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_signal, anglespeed, dt);
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_noise, anglespeed, dt);
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m2, anglespeed, dt);
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m3, anglespeed, dt);
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m4, anglespeed, dt);
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m7, anglespeed, dt);
- MEAN_ACCUMULATE(this, anticheat_idle_snapaim_m10, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_signal, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_noise, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m2, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m3, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m4, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m7, anglespeed, dt);
+ MEAN_ACCUMULATE(CS(this), anticheat_idle_snapaim_m10, anglespeed, dt);
}
}
- this.anticheat_div0_strafebot_forward_prev = v_forward;
+ CS(this).anticheat_div0_strafebot_forward_prev = v_forward;
// generic speedhack detection: correlate anticheat_speedhack_movetime (UPDATED BEFORE THIS) and server time
- this.anticheat_speedhack_movetime_frac += frametime;
- f = floor(this.anticheat_speedhack_movetime_frac);
- this.anticheat_speedhack_movetime_frac -= f;
- this.anticheat_speedhack_movetime_count += f;
- this.anticheat_speedhack_movetime = this.anticheat_speedhack_movetime_frac + this.anticheat_speedhack_movetime_count;
- f = this.anticheat_speedhack_movetime - servertime;
- if(this.anticheat_speedhack_offset == 0)
- this.anticheat_speedhack_offset = f;
+ CS(this).anticheat_speedhack_movetime_frac += frametime;
+ f = floor(CS(this).anticheat_speedhack_movetime_frac);
+ CS(this).anticheat_speedhack_movetime_frac -= f;
+ CS(this).anticheat_speedhack_movetime_count += f;
+ CS(this).anticheat_speedhack_movetime = CS(this).anticheat_speedhack_movetime_frac + CS(this).anticheat_speedhack_movetime_count;
+ f = CS(this).anticheat_speedhack_movetime - servertime;
+ if(CS(this).anticheat_speedhack_offset == 0)
+ CS(this).anticheat_speedhack_offset = f;
else
{
- MEAN_ACCUMULATE(this, anticheat_speedhack, max(0, f - this.anticheat_speedhack_offset), 1);
- this.anticheat_speedhack_offset += (f - this.anticheat_speedhack_offset) * frametime * 0.1;
+ MEAN_ACCUMULATE(CS(this), anticheat_speedhack, max(0, f - CS(this).anticheat_speedhack_offset), 1);
+ CS(this).anticheat_speedhack_offset += (f - CS(this).anticheat_speedhack_offset) * frametime * 0.1;
}
// new generic speedhack detection
- if (this.anticheat_speedhack_lasttime > 0) {
- float dt = servertime - this.anticheat_speedhack_lasttime;
+ if (CS(this).anticheat_speedhack_lasttime > 0) {
+ float dt = servertime - CS(this).anticheat_speedhack_lasttime;
const float falloff = 0.2;
- this.anticheat_speedhack_accu *= exp(-dt * falloff);
- this.anticheat_speedhack_accu += frametime * falloff;
+ CS(this).anticheat_speedhack_accu *= exp(-dt * falloff);
+ CS(this).anticheat_speedhack_accu += frametime * falloff;
// NOTE: at cl_netfps x, this actually averages not to 1, but to 1/x * falloff / (1 - exp(-1/x * falloff))
// For 15 netfps (absolute minimum bearable), and 0.2 falloff, this is: 1.0067
- this.anticheat_speedhack_lasttime = servertime;
- MEAN_ACCUMULATE(this, anticheat_speedhack_m1, this.anticheat_speedhack_accu, frametime);
- MEAN_ACCUMULATE(this, anticheat_speedhack_m2, this.anticheat_speedhack_accu, frametime);
- MEAN_ACCUMULATE(this, anticheat_speedhack_m3, this.anticheat_speedhack_accu, frametime);
- MEAN_ACCUMULATE(this, anticheat_speedhack_m4, this.anticheat_speedhack_accu, frametime);
- MEAN_ACCUMULATE(this, anticheat_speedhack_m5, this.anticheat_speedhack_accu, frametime);
+ CS(this).anticheat_speedhack_lasttime = servertime;
+ MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m1, CS(this).anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m2, CS(this).anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m3, CS(this).anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m4, CS(this).anticheat_speedhack_accu, frametime);
+ MEAN_ACCUMULATE(CS(this), anticheat_speedhack_m5, CS(this).anticheat_speedhack_accu, frametime);
} else {
- this.anticheat_speedhack_accu = 1;
- this.anticheat_speedhack_lasttime = servertime;
+ CS(this).anticheat_speedhack_accu = 1;
+ CS(this).anticheat_speedhack_lasttime = servertime;
}
}
-void anticheat_spectatecopy(entity spectatee)
-{SELFPARAM();
+void anticheat_spectatecopy(entity this, entity spectatee)
+{
// div0_evade -> SPECTATORS
- self.angles = spectatee.anticheat_div0_evade_v_angle;
+ this.angles = CS(spectatee).anticheat_div0_evade_v_angle;
}
-void anticheat_prethink()
-{SELFPARAM();
+void anticheat_prethink(entity this)
+{
// div0_evade -> SPECTATORS
- self.anticheat_div0_evade_offset = 0;
+ CS(this).anticheat_div0_evade_offset = 0;
}
-string anticheat_display(float f, float tmin, float mi, float ma)
+string anticheat_display(float f, float t, float tmin, float mi, float ma)
{
string s;
s = ftos(f);
- if(f <= mi)
- return strcat(s, ":N");
- if(f >= ma)
- return strcat(s, ":Y");
+ if (t >= tmin) {
+ if(f <= mi)
+ return strcat(s, ":N");
+ if(f >= ma)
+ return strcat(s, ":Y");
+ }
return strcat(s, ":-");
}
-void anticheat_report()
-{SELFPARAM();
+#define ANTICHEATS(ANTICHEAT) \
+ ANTICHEAT("speedhack", MEAN_EVALUATE(CS(this), anticheat_speedhack), 240, 0, 9999); /* Actually this one seems broken. */ \
+ ANTICHEAT("speedhack_m1", MEAN_EVALUATE(CS(this), anticheat_speedhack_m1), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m2", MEAN_EVALUATE(CS(this), anticheat_speedhack_m2), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m3", MEAN_EVALUATE(CS(this), anticheat_speedhack_m3), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m4", MEAN_EVALUATE(CS(this), anticheat_speedhack_m4), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m5", MEAN_EVALUATE(CS(this), anticheat_speedhack_m5), 240, 1.01, 1.25); \
+ ANTICHEAT("div0_strafebot_old", MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_old), 120, 0.15, 0.4); \
+ ANTICHEAT("div0_strafebot_new", MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_new), 120, 0.25, 0.8); \
+ ANTICHEAT("div0_evade", MEAN_EVALUATE(CS(this), anticheat_div0_evade), 120, 0.2, 0.5); \
+ ANTICHEAT("idle_snapaim", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal) - MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_signal", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_noise", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m2", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m2), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m3", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m3), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m4", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m4), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m7", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m7), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m10", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m10), 120, 0, 9999)
+
+void anticheat_report_to_eventlog(entity this) {
if(!autocvar_sv_eventlog)
return;
- // TODO(divVerent): Use xonstat to acquire good thresholds.
- GameLogEcho(strcat(":anticheat:_time:", ftos(self.playerid), ":", ftos(servertime - self.anticheat_jointime)));
- GameLogEcho(strcat(":anticheat:speedhack:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack), 240, 0, 9999))); // Actually this one seems broken.
- GameLogEcho(strcat(":anticheat:speedhack_m1:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m1), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m2), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m3), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m4), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m5:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_speedhack_m5), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:div0_strafebot_old:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_div0_strafebot_old), 120, 0.15, 0.4)));
- GameLogEcho(strcat(":anticheat:div0_strafebot_new:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_div0_strafebot_new), 120, 0.25, 0.8)));
- GameLogEcho(strcat(":anticheat:div0_evade:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_div0_evade), 120, 0.2, 0.5)));
- GameLogEcho(strcat(":anticheat:idle_snapaim:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_signal) - MEAN_EVALUATE(self, anticheat_idle_snapaim_noise), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_signal:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_signal), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_noise:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_noise), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m2:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m2), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m3:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m3), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m4:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m4), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m7:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m7), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m10:", ftos(self.playerid), ":", anticheat_display(MEAN_EVALUATE(self, anticheat_idle_snapaim_m10), 120, 0, 9999)));
+ GameLogEcho(strcat(":anticheat:_time:", ftos(this.playerid), ":", ftos(servertime - CS(this).anticheat_jointime)));
+#define ANTICHEAT_REPORT_ONE(name, f, tmin, mi, ma) \
+ GameLogEcho(strcat(":anticheat:", name, ":", anticheat_display(f, servertime - CS(this).anticheat_jointime, tmin, mi, ma)))
+ ANTICHEATS(ANTICHEAT_REPORT_ONE);
+#undef ANTICHEAT_REPORT_ONE
}
-float anticheat_getvalue(string id)
-{SELFPARAM();
- switch(id) {
- case "_time": return servertime - self.anticheat_jointime;
- case "speedhack": return MEAN_EVALUATE(self, anticheat_speedhack);
- case "speedhack_m1": return MEAN_EVALUATE(self, anticheat_speedhack_m1);
- case "speedhack_m2": return MEAN_EVALUATE(self, anticheat_speedhack_m2);
- case "speedhack_m3": return MEAN_EVALUATE(self, anticheat_speedhack_m3);
- case "speedhack_m4": return MEAN_EVALUATE(self, anticheat_speedhack_m4);
- case "speedhack_m5": return MEAN_EVALUATE(self, anticheat_speedhack_m5);
- case "div0_strafebot_old": return MEAN_EVALUATE(self, anticheat_div0_strafebot_old);
- case "div0_strafebot_new": return MEAN_EVALUATE(self, anticheat_div0_strafebot_new);
- case "div0_evade": return MEAN_EVALUATE(self, anticheat_div0_evade);
- case "idle_snapaim": return MEAN_EVALUATE(self, anticheat_idle_snapaim_signal) - MEAN_EVALUATE(self, anticheat_idle_snapaim_noise);
- case "idle_snapaim_signal": return MEAN_EVALUATE(self, anticheat_idle_snapaim_signal);
- case "idle_snapaim_noise": return MEAN_EVALUATE(self, anticheat_idle_snapaim_noise);
- case "idle_snapaim_m2": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m2);
- case "idle_snapaim_m3": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m3);
- case "idle_snapaim_m4": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m4);
- case "idle_snapaim_m7": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m7);
- case "idle_snapaim_m10": return MEAN_EVALUATE(self, anticheat_idle_snapaim_m10);
- }
- return -1;
+void anticheat_report_to_playerstats(entity this) {
+ PlayerStats_GameReport_Event_Player(this,
+ strcat(PLAYERSTATS_ANTICHEAT, "_time"), servertime - CS(this).anticheat_jointime);
+#define ANTICHEAT_REPORT_ONE(name, f, tmin, mi, ma) \
+ PlayerStats_GameReport_Event_Player(this, strcat(PLAYERSTATS_ANTICHEAT, name), f)
+ ANTICHEATS(ANTICHEAT_REPORT_ONE);
+#undef ANTICHEAT_REPORT_ONE
}
+void anticheat_register_to_playerstats() {
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_ANTICHEAT, "_time"));
+#define ANTICHEAT_REGISTER_ONE(name, unused_f, unused_tmin, unused_mi, unused_ma) \
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_ANTICHEAT, name))
+ ANTICHEATS(ANTICHEAT_REGISTER_ONE);
+#undef ANTICHEAT_REGISTER_ONE
+}
+
+#undef ANTICHEATS
+
void anticheat_startframe()
{
anticheat_div0_evade_evasion_delta += frametime * (0.5 + random());
}
-void anticheat_fixangle()
-{SELFPARAM();
- self.anticheat_fixangle_endtime = servertime + ANTILAG_LATENCY(self) + 0.2;
+void anticheat_fixangle(entity this)
+{
+ CS(this).anticheat_fixangle_endtime = servertime + ANTILAG_LATENCY(this) + 0.2;
}
void anticheat_endframe()
-{SELFPARAM();
- FOREACH_CLIENT(true, LAMBDA(
- if(it.fixangle)
- WITH(entity, self, it, anticheat_fixangle());
- ));
+{
+ FOREACH_CLIENT(it.fixangle, anticheat_fixangle(it));
anticheat_div0_evade_evasion_delta += frametime * (0.5 + random());
}
void anticheat_init(entity this)
{
- this.anticheat_speedhack_offset = 0;
- this.anticheat_jointime = servertime;
-}
-
-void anticheat_shutdown()
-{
+ CS(this).anticheat_speedhack_offset = 0;
+ CS(this).anticheat_jointime = servertime;
}