METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
+ ATTRIB(XonoticGameHUDSettingsTab, rows, float, 15.5)
ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
ENDCLASS(XonoticGameHUDSettingsTab)
entity makeXonoticGameHUDSettingsTab();
// threshold: hud_damage_pain_threshold_lower_health
// scoreboard_alpha*
- //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
- //me.TR(me);
- // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
- // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());