if(s != "data")
modname = sprintf("%s (%s)", modname, s);
- Gametype j = MapInfo_Type_FromString(typestr, false); // try and get the real name of the game type
+ Gametype j = MapInfo_Type_FromString(typestr, false, false); // try and get the real name of the game type
if(j) { typestr = MapInfo_Type_ToText(j); } // only set it if we actually found it
me.currentServerType = strzone(typestr);