prvm_language = strzone(prvm_language);
cvar_set("_menu_prvm_language", prvm_language);
- check_unacceptable_compiler_bugs();
-
#ifdef WATERMARK
- printf(_("^4MQC Build information: ^1%s\n"), WATERMARK);
+ dprintf("^4MQC Build information: ^1%s\n", WATERMARK);
#endif
// list all game dirs (TEST)
m_hide();
cvar_set("_menu_initialized", "1");
}
+
}
const float MENU_ASPECT = 1.25; // 1280x1024
while(getWrappedLine_remaining)
{
s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
- draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
+ draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
p_y += fontsize_y;
}
}