void CSQCModel_InterpolateAnimation_Note(float sf)
{
#ifdef CSQCMODEL_HAVE_TWO_FRAMES
- CSQCModel_InterpolateAnimation_2To4_Note(sf, TRUE);
+ CSQCModel_InterpolateAnimation_2To4_Note(sf, true);
#else
- CSQCModel_InterpolateAnimation_1To2_Note(sf, TRUE);
+ CSQCModel_InterpolateAnimation_1To2_Note(sf, true);
#endif
}