string tex = "particles/lgbeam";
if(this.cnt)
tex = "particles/gauntletbeam";
- vector rgb = getcsqcplayercolor(this.sv_entnum);
+ vector rgb = getcsqcplayercolor(this.sv_entnum - 1);
rgb *= (1 + autocvar_cl_vaporizerbeam_colorboost);
float fail = (self.nextthink - time);