self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
return true;
}
- METHOD(Seeker, wr_think, bool(entity thiswep))
+ METHOD(Seeker, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) // forced reload
_WEP_ACTION(self.weapon, WR_RELOAD);
- else if(self.BUTTON_ATCK)
+ else if(fire1)
{
if(WEP_CVAR(seeker, type) == 1)
{
}
}
- else if(self.BUTTON_ATCK2)
+ else if(fire2)
{
if(WEP_CVAR(seeker, type) == 1)
{