]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/porto.qc
Makefile: use `-I.`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / porto.qc
index 916e5c844ac4b5ce7df808a5195ed382559fa8e2..59731c95429d3a816f00b43c9912d128d51ee381 100644 (file)
@@ -14,25 +14,27 @@ CLASS(PortoLaunch, Weapon)
 /* wepimg    */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
 /* refname   */ ATTRIB(PortoLaunch, netname, string, "porto");
 /* wepname   */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, lifetime, float, BOTH) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, secondary, float, NONE) \
+               P(class, prefix, speed, float, BOTH) \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string,NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, PortoLaunch, porto)
+#undef X
 ENDCLASS(PortoLaunch)
-REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
-
-#define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
-#define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, BOTH, animtime) \
-       w_cvar(id, sn, BOTH, lifetime) \
-       w_cvar(id, sn, BOTH, refire) \
-       w_cvar(id, sn, BOTH, speed) \
-       w_cvar(id, sn, NONE, secondary) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch));
 
 #ifdef SVQC
-PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity porto_current;
 .vector porto_v_angle; // holds "held" view angles
 .float porto_v_angle_held;
@@ -42,18 +44,16 @@ PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-#include "../../triggers/trigger/jumppads.qh"
+#include <common/triggers/trigger/jumppads.qh>
 
 spawnfunc(weapon_porto) { weapon_defaultspawnfunc(this, WEP_PORTO); }
 
 REGISTER_MUTATOR(porto_ticker, true);
 MUTATOR_HOOKFUNCTION(porto_ticker, SV_StartFrame) {
-       entity e;
-       FOR_EACH_PLAYER(e)
-               e.porto_forbidden = max(0, e.porto_forbidden - 1);
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.porto_forbidden = max(0, it.porto_forbidden - 1)));
 }
 
-void W_Porto_Success(void)
+void W_Porto_Success()
 {SELFPARAM();
        if(self.realowner == world)
        {
@@ -109,7 +109,7 @@ void W_Porto_Remove(entity p)
        }
 }
 
-void W_Porto_Think(void)
+void W_Porto_Think()
 {SELFPARAM();
        trace_plane_normal = '0 0 0';
        if(self.realowner.playerid != self.playerid)
@@ -118,7 +118,7 @@ void W_Porto_Think(void)
                W_Porto_Fail(0);
 }
 
-void W_Porto_Touch(void)
+void W_Porto_Touch()
 {SELFPARAM();
        vector norm;
 
@@ -131,7 +131,7 @@ void W_Porto_Touch(void)
        norm = trace_plane_normal;
        if(trace_ent.iscreature)
        {
-               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
+               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, self);
                if(trace_fraction >= 1)
                        return;
                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
@@ -301,10 +301,6 @@ void W_Porto_Attack(float type)
                                if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
                                        self.BUTTON_ATCK = true;
                }
-               METHOD(PortoLaunch, wr_config, void(entity this))
-               {
-                       PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
                METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
                {
                        if(WEP_CVAR(porto, secondary))
@@ -371,10 +367,6 @@ void W_Porto_Attack(float type)
                        // always allow infinite ammo
                        return true;
                }
-               METHOD(PortoLaunch, wr_init, void(entity this))
-               {
-                       PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-               }
                METHOD(PortoLaunch, wr_setup, void(entity thiswep))
                {
                        SELFPARAM();