else // not using secondary_speed since these are only 15% and should cause some ricochets without re-aiming
self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
}
- METHOD(Hagar, wr_think, void(entity thiswep, entity actor, int fire))
+ METHOD(Hagar, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
float loadable_secondary;
loadable_secondary = (WEP_CVAR_SEC(hagar, load) && WEP_CVAR(hagar, secondary));