if(!self.count)
{
- pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
+ Send_Effect("rocket_guide", self.origin, self.velocity, 1);
// TODO add a better sound here
sound(self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
self.count = 1;
W_DecreaseAmmo(WEP_CVAR(devastator, ammo));
W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(devastator, damage));
- pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ Send_Effect("rocketlauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
missile = WarpZone_RefSys_SpawnSameRefSys(self);
missile.owner = missile.realowner = self;