if(!vehicle_initialize(VEH_RAPTOR, false)) { remove(self); return; }
}
- METHOD(Raptor, vr_impact, void(Raptor thisveh))
+ METHOD(Raptor, vr_impact, void(Raptor thisveh, entity instance))
{
if(autocvar_g_vehicle_raptor_bouncepain)
vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
}
- METHOD(Raptor, vr_enter, void(Raptor thisveh))
+ METHOD(Raptor, vr_enter, void(Raptor thisveh, entity instance))
{
self.vehicle_weapon2mode = RSM_BOMB;
self.owner.PlayerPhysplug = raptor_takeoff;
CSQCVehicleSetup(self.owner, 0);
}
- METHOD(Raptor, vr_death, void(Raptor thisveh))
+ METHOD(Raptor, vr_death, void(Raptor thisveh, entity instance))
{
self.health = 0;
self.event_damage = func_null;
self.colormod = '-0.5 -0.5 -0.5';
self.touch = raptor_blowup;
}
- METHOD(Raptor, vr_spawn, void(Raptor thisveh))
+ METHOD(Raptor, vr_spawn, void(Raptor thisveh, entity instance))
{
if(!self.gun1)
{
self.vehicle_health = autocvar_g_vehicle_raptor_health;
self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
}
- METHOD(Raptor, vr_setup, void(Raptor thisveh))
+ METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
{
if(autocvar_g_vehicle_raptor_shield)
self.vehicle_flags |= VHF_HASSHIELD;
Vehicles_drawCrosshair(crosshair);
}
- METHOD(Raptor, vr_setup, void(Raptor thisveh))
+ METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
{
AuxiliaryXhair[1].axh_image = vCROSS_LOCK;
}