float autocvar_g_vehicle_racer_rocket_locked_maxangle;
void racer_fire_rocket(vector org, vector dir, entity trg);
-METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, int fire))
+METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
bool isPlayer = IS_PLAYER(actor);
entity player = isPlayer ? actor : actor.owner;