-#ifdef REGISTER_VEHICLE
-REGISTER_VEHICLE(
+#ifndef VEHICLE_SPIDERBOT
+#define VEHICLE_SPIDERBOT
+#ifndef MENUQC
+int v_spiderbot(int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
/* VEH_##id */ SPIDERBOT,
-/* function */ v_spiderbot,
/* spawnflags */ VHF_DMGSHAKE,
/* mins,maxs */ '-75 -75 10', '75 75 125',
/* model */ "models/vehicles/spiderbot.dpm",
/* tags */ "tag_head", "tag_hud", "",
/* netname */ "spiderbot",
/* fullname */ _("Spiderbot")
-);
-#else
+) {
+ this.m_icon = "vehicle_spider";
+#ifndef MENUQC
+ this.vehicle_func = v_spiderbot;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
-const float SBRM_FIRST = 1;
-const float SBRM_VOLLY = 1;
-const float SBRM_GUIDE = 2;
-const float SBRM_ARTILLERY = 3;
-const float SBRM_LAST = 3;
+const int SBRM_FIRST = 1;
+const int SBRM_VOLLY = 1;
+const int SBRM_GUIDE = 2;
+const int SBRM_ARTILLERY = 3;
+const int SBRM_LAST = 3;
#ifdef SVQC
-float autocvar_g_vehicle_spiderbot;
+bool autocvar_g_vehicle_spiderbot;
float autocvar_g_vehicle_spiderbot_respawntime;
float autocvar_g_vehicle_spiderbot_speed_stop;
float autocvar_g_vehicle_spiderbot_speed_strafe;
float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_speed_run = 700;
float autocvar_g_vehicle_spiderbot_turnspeed;
float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
float autocvar_g_vehicle_spiderbot_movement_inertia;
float autocvar_g_vehicle_spiderbot_head_turnlimit;
float autocvar_g_vehicle_spiderbot_head_turnspeed;
-float autocvar_g_vehicle_spiderbot_health;
+int autocvar_g_vehicle_spiderbot_health;
float autocvar_g_vehicle_spiderbot_health_regen;
float autocvar_g_vehicle_spiderbot_health_regen_pause;
-float autocvar_g_vehicle_spiderbot_shield;
+int autocvar_g_vehicle_spiderbot_shield;
float autocvar_g_vehicle_spiderbot_shield_regen;
float autocvar_g_vehicle_spiderbot_shield_regen_pause;
float autocvar_g_vehicle_spiderbot_minigun_damage;
float autocvar_g_vehicle_spiderbot_minigun_refire;
float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
float autocvar_g_vehicle_spiderbot_minigun_force;
float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
vector autocvar_g_vehicle_spiderbot_bouncepain;
void spiderbot_rocket_artillery()
-{
+{SELFPARAM();
self.nextthink = time;
UpdateCSQCProjectile(self);
}
void spiderbot_rocket_unguided()
-{
+{SELFPARAM();
vector newdir, olddir;
self.nextthink = time;
}
void spiderbot_rocket_guided()
-{
+{SELFPARAM();
vector newdir, olddir;
self.nextthink = time;
}
void spiderbot_guide_release()
-{
+{SELFPARAM();
entity rkt;
rkt = findchainentity(realowner, self.owner);
if(!rkt)
}
void spiderbot_rocket_do()
-{
+{SELFPARAM();
vector v;
entity rocket = world;
if(self.wait != -10)
if(!self.owner.BUTTON_ATCK2)
return;
-
+
if(forbidWeaponUse(self.owner))
return;
switch(self.vehicle_weapon2mode)
{
case SBRM_VOLLY:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
crosshair_trace(self.owner);
float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
_dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
self.wait = -10;
break;
case SBRM_GUIDE:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
crosshair_trace(self.owner);
rocket.pos1 = trace_endpos;
rocket.nextthink = time;
break;
case SBRM_ARTILLERY:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
crosshair_trace(self.owner);
self.gun2.cnt = time + self.attack_finished_single;
}
+.float jump_delay;
float spiderbot_frame()
-{
+{SELFPARAM();
vector ad, vf;
entity player, spider;
float ftmp;
if(intermission_running)
{
self.vehicle.velocity = '0 0 0';
+ self.vehicle.avelocity = '0 0 0';
return 1;
}
player = self;
spider = self.vehicle;
- self = spider;
+ setself(spider);
vehicles_painframe();
crosshair_trace(player);
ad = vectoangles(normalize(trace_endpos - ad));
ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
- ad = AnglesTransform_Normalize(ad, TRUE);
+ ad = AnglesTransform_Normalize(ad, true);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
// Rotate head
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
if(spider.flags & FL_ONGROUND)
+ spider.jump_delay = time; // reset now so movement can begin
+
+ //if(spider.flags & FL_ONGROUND)
{
+ if(spider.flags & FL_ONGROUND)
if(spider.frame == 4 && self.tur_head.wait != 0)
{
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
spider.frame = 5;
}
- if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ if(!player.BUTTON_JUMP)
+ spider.BUTTON_JUMP = 0;
+
+ if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
{
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
self.delay = 0;
self.tur_head.wait = time + 2;
- player.BUTTON_JUMP = 0;
- spider.velocity = v_forward * 700 + v_up * 600;
+ spider.jump_delay = time + 2;
+ spider.BUTTON_JUMP = 1; // set spider's jump
+ //player.BUTTON_JUMP = 0;
+
+ vector movefix = '0 0 0';
+ if(player.movement_x > 0) movefix_x = 1;
+ if(player.movement_x < 0) movefix_x = -1;
+ if(player.movement_y > 0) movefix_y = 1;
+ if(player.movement_y < 0) movefix_y = -1;
+
+ vector rt = movefix_y * v_right;
+ vector sd = movefix_x * v_forward;
+ if(movefix_y == 0 && movefix_x == 0)
+ sd = v_forward; // always do forward
+
+ spider.flags &= ~FL_ONGROUND;
+
+ spider.velocity = sd * 700 + rt * 600 + v_up * 600;
spider.frame = 4;
}
- else
+ else if(time >= spider.jump_delay)
{
if(vlen(player.movement) == 0)
{
- if(self.sound_nexttime < time || self.delay != 3)
+ if(spider.flags & FL_ONGROUND)
{
- self.delay = 3;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
- //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ }
+ movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
+ spider.frame = 5;
}
- movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
- spider.frame = 5;
}
else
{
if(player.movement_x > 0)
{
player.movement_x = 1;
- spider.frame = 0;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 0;
}
else if(player.movement_x < 0)
{
player.movement_x = -1;
- spider.frame = 1;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 1;
}
player.movement_y = 0;
- movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
-
+ float oldvelz = spider.velocity_z;
+ movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ spider.velocity_z = oldvelz;
+ float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+ if(spider.velocity_z <= 20) // not while jumping
+ spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(spider.flags & FL_ONGROUND)
if(self.sound_nexttime < time || self.delay != 1)
{
self.delay = 1;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
}
}
if(player.movement_y < 0)
{
player.movement_y = -1;
- spider.frame = 2;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 2;
}
else if(player.movement_y > 0)
{
player.movement_y = 1;
- spider.frame = 3;
+ if(spider.flags & FL_ONGROUND)
+ spider.frame = 3;
}
+
+ float oldvelz = spider.velocity_z;
movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ spider.velocity_z = oldvelz;
+ float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
+ if(spider.velocity_z <= 20) // not while jumping
+ spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(spider.flags & FL_ONGROUND)
if(self.sound_nexttime < time || self.delay != 2)
{
self.delay = 2;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
}
}
vector v;
spider.misc_bulletcounter += 1;
- self = player;
+ setself(player);
+
+ gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
- mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
v = gettaginfo(gun, gettagindex(gun, "barrels"));
v_forward = normalize(v_forward);
v += v_forward * 50;
fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
- sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
- //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+ sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
+ //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
- self = spider;
+ setself(spider);
spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
else
vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
spiderbot_rocket_do();
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- player.vehicle_ammo2 = spider.tur_head.frame;
+ //player.vehicle_ammo2 = spider.tur_head.frame;
+ player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
if(spider.gun2.cnt <= time)
player.vehicle_reload2 = 100;
if(self.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
- self = player;
+ setself(player);
return 1;
}
void spiderbot_exit(float eject)
-{
+{SELFPARAM();
entity e;
vector spot;
}
void spiderbot_headfade()
-{
+{SELFPARAM();
self.think = spiderbot_headfade;
self.nextthink = self.fade_time;
self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
{
if(self.alpha > 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
+ sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
}
remove(self);
}
}
void spiderbot_blowup()
-{
+{SELFPARAM();
if(self.cnt > time)
{
if(random() < 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
return;
g1 = spawn();
g2 = spawn();
- setmodel(b, "models/vehicles/spiderbot.dpm");
- setmodel(h, "models/vehicles/spiderbot_top.dpm");
- setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
- setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(b, MDL_VEH_SPIDERBOT_BODY);
+ setmodel(h, MDL_VEH_SPIDERBOT_TOP);
+ setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
setorigin(b, self.origin);
b.frame = 11;
SUB_SetFade(g1, time, min(self.respawntime, 10));
SUB_SetFade(g2, time, min(self.respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.vehicle_hudmodel.viewmodelforclient = self;
}
-float spiderbot_impulse(float _imp)
-{
+bool spiderbot_impulse(int _imp)
+{SELFPARAM();
switch(_imp)
{
+ case 1:
+ case 230:
+ self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 2:
+ case 231:
+ self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+ CSQCVehicleSetup(self, 0);
+ return true;
+ case 3:
+ case 232:
+ case 251:
+ self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+ CSQCVehicleSetup(self, 0);
+ return true;
+
case 10:
case 15:
case 18:
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
- return TRUE;
+ return true;
+ case 11:
case 12:
case 16:
case 19:
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
- return TRUE;
+ return true;
/*
case 17: // toss gun, could be used to exit?
break;
*/
}
- return FALSE;
+ return false;
}
-void spawnfunc_vehicle_spiderbot()
+spawnfunc(vehicle_spiderbot)
{
if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
- if(!vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; }
+ if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
}
float v_spiderbot(float req)
-{
+{SELFPARAM();
switch(req)
{
case VR_IMPACT:
{
if(autocvar_g_vehicle_spiderbot_bouncepain)
vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-
- return TRUE;
+
+ return true;
}
case VR_ENTER:
{
setattachment(self.owner.flagcarried, self.tur_head, "");
setorigin(self.owner.flagcarried, '-20 0 120');
}
-
- return TRUE;
+
+ return true;
}
case VR_THINK:
{
if(self.flags & FL_ONGROUND)
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
- return TRUE;
+
+ return true;
}
case VR_DEATH:
{
self.colormod = self.tur_head.colormod = '-1 -1 -1';
self.frame = 10;
self.movetype = MOVETYPE_TOSS;
-
- CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
- return TRUE;
+ CSQCModel_UnlinkEntity(self); // networking the death scene would be a nightmare
+
+ return true;
}
case VR_SPAWN:
{
self.vehicles_impulse = spiderbot_impulse;
self.gun1 = spawn();
self.gun2 = spawn();
- setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
- setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
self.gravity = 2;
self.damageforcescale = 0.03;
self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
+
self.PlayerPhysplug = spiderbot_frame;
- return TRUE;
+ return true;
}
case VR_SETUP:
{
self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
self.max_health = self.vehicle_health;
- self.pushable = TRUE; // spiderbot can use jumppads
+ self.pushable = true; // spiderbot can use jumppads
- return TRUE;
+ return true;
}
case VR_PRECACHE:
{
- precache_model ("models/vhshield.md3");
- precache_model ("models/vehicles/spiderbot.dpm");
- precache_model ("models/vehicles/spiderbot_top.dpm");
- precache_model ("models/vehicles/spiderbot_barrels.dpm");
- precache_model ("models/vehicles/spiderbot_cockpit.dpm");
- precache_model ( "models/uziflash.md3");
-
- precache_sound ("weapons/uzi_fire.wav" );
- precache_sound ("weapons/rocket_impact.wav");
-
- precache_sound ("vehicles/spiderbot_die.wav");
- precache_sound ("vehicles/spiderbot_idle.wav");
- precache_sound ("vehicles/spiderbot_jump.wav");
- precache_sound ("vehicles/spiderbot_strafe.wav");
- precache_sound ("vehicles/spiderbot_walk.wav");
- precache_sound ("vehicles/spiderbot_land.wav");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
#ifdef CSQC
-var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-
-#define spider_ico "gfx/vehicles/sbot.tga"
-#define spider_rkt "gfx/vehicles/sbot_rpods.tga"
-#define spider_mgun "gfx/vehicles/sbot_mguns.tga"
-string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
+float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+float autocvar_cl_vehicle_spiderbot_cross_size = 1;
float v_spiderbot(float req)
{
{
case VR_HUD:
{
- if(autocvar_r_letterbox)
- return TRUE;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
- float i;
+ string crosshair;
- // Fetch health & ammo stats
- HUD_GETVEHICLESTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc_y = vid_conheight - picsize_y;
- hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- ammo1 *= 0.01;
- shield *= 0.01;
- vh_health *= 0.01;
- reload2 *= 0.01;
-
- pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
- // Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
+ switch(weapon2mode)
{
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
- }
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm1time = 0;
- }
- }
- // Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm_shield.wav");
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
- alarm2time = 0;
- }
+ case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
+ case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
+ case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
+ default: crosshair = vCROSS_BURST;
}
- // Minigun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
- // .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(ammo1 < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- // Rocket ammo bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- ammo1 = picsize_x / 8;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
- // .. and icons
- pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc_x -= pic2size_x;
- picloc_y += pic2size_y * 2.25;
- if(ammo2 == 9)
- {
- for(i = 1; i < 9; ++i)
- {
- picloc_x += ammo1;
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- for(i = 1; i < 9; ++i)
- {
- picloc_x += ammo1;
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
- }
- }
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(ammo2 == 9)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- switch(getstati(STAT_VEHICLESTAT_W2MODE))
- {
- case SBRM_VOLLY:
- spider_xhair = "gfx/vehicles/axh-bracket.tga";
- break;
- case SBRM_GUIDE:
- spider_xhair = "gfx/vehicles/axh-cross.tga";
- break;
- case SBRM_ARTILLERY:
- spider_xhair = "gfx/vehicles/axh-tag.tga";
- break;
- default:
- spider_xhair= "gfx/vehicles/axh-tag.tga";
- }
-
- picsize = draw_getimagesize(spider_xhair);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
- }
-
- return TRUE;
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
+ crosshair);
+ return true;
}
case VR_SETUP:
{
- // Minigun1
- AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga";
- AuxiliaryXhair[0].axh_scale = 0.25;
- // Minigun2
- AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-ring.tga";
- AuxiliaryXhair[1].axh_scale = 0.25;
- // Rocket
- AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga";
- AuxiliaryXhair[2].axh_scale = 0.5;
-
- return TRUE;
+ AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
+ AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
+
+ return true;
}
case VR_PRECACHE:
{
- precache_model ("models/vhshield.md3");
- precache_model ("models/vehicles/spiderbot.dpm");
- precache_model ("models/vehicles/spiderbot_top.dpm");
- precache_model ("models/vehicles/spiderbot_barrels.dpm");
- precache_model ("models/vehicles/spiderbot_cockpit.dpm");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC