antilag_clear(self);
Vehicle info = Vehicles_from(self.vehicleid);
- info.vr_death(info);
+ info.vr_death(info, self);
vehicles_setreturn(self);
}
}
if(self.play_time < time) {
Vehicle info = Vehicles_from(self.vehicleid);
- info.vr_impact(info);
+ info.vr_impact(info, self);
}
return;
setself(veh);
CSQCModel_UnlinkEntity(veh);
Vehicle info = Vehicles_from(veh.vehicleid);
- info.vr_enter(info);
+ info.vr_enter(info, veh);
setself(this);
antilag_clear(pl);
self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
Vehicle info = Vehicles_from(self.vehicleid);
- info.vr_think(info);
+ info.vr_think(info, self);
vehicles_painframe(self);
vehicles_reset_colors();
Vehicle info = Vehicles_from(self.vehicleid);
- info.vr_spawn(info);
+ info.vr_spawn(info, self);
CSQCMODEL_AUTOINIT(self);
}
self.tur_head.team = self.team;
Vehicle info = Vehicles_from(veh.vehicleid);
- info.vr_setup(info);
+ info.vr_setup(info, veh);
if(self.active == ACTIVE_NOT)
self.nextthink = 0; // wait until activated